Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Light Tutor (At the start of the skirmish, choose an allied Rebel character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.)
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Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Levitation 2 (Force 2, replaces attacks: Move 1 huge or smaller ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
"Judge me by my size do you?"
6/15/2016 9:22:32 PM
6/17/2016 9:31:51 PM