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Now quicker, easier, more seductive.

Hit Points: 140
Defense: 19
Attack: 12
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: CorellianComedian
Created: 6/16/2016
Updated: 6/18/2016

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Impulsive Reprisal (If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage)
  • Presumed Dead (The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points)
  • Survival Expert (+4 to this character’s save rolls)
  • Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
  • Backlash (This character can move and then make all of his attacks against 1 enemy who has already activated this round)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Savage Assault (Force 1: +2 Attack and +10 Damage until the end of this character's turn. This character gains Savage until it defeats a living enemy.)
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Recovery 60 (Force 3, replaces turn: Remove 60 damage from this character)

"Even the younglings? Copy." "NO!" - A clone trooper and K'Kruhk.

Average Rating: 8.67 (3)
Kamikaze13
6/16/2016 7:25:15 PM

If you do Avoid Defeat I'd definitely remove Presumed and not add Mettle. Defense (and Evade with Rieekan) would be a save of 7 which might be enough. Also, I thought K'Kruhk always has 30 damage ;)
CorellianComedian
6/16/2016 7:41:12 PM

30 damage might be a good way to go - I'd take off Savage Assault for that most likely. Totally forgot about Rieekan... fail on my part lol. Thanks for the feedback.
FreeMountain
8/30/2023 3:45:45 PM

Love the figure, fits with how K'Kruhk should work.
CorellianComedian
8/30/2023 5:37:32 PM

Holy twi’leks I forgot I made this. Thanks for the kind feedback!
Cassus fett
8/30/2023 7:27:04 PM

Why rebel though?
CorellianComedian
8/30/2023 8:59:07 PM

If I recall, he was attacking either Stormtroopers or Imperial Clone Troopers that hadn’t been reorganized yet, and that kind of put him of the gray zone between Republic and Rebel where Order 66 was an ongoing process rather than a finished historical event.
Cassus fett
8/30/2023 9:02:59 PM

Ok cool, I was just curious.
FreeMountain
8/30/2023 9:09:00 PM

He could also go New Republic as well.
gholli69
8/30/2023 9:50:01 PM

I like some of the ideas here, but 140 HP with presumed dead and recovery 60 might be a bridge too far. He can eat up to 70-80 damage and then go back to the starting zone and then if you have the FP for it use recovery 60 next round to put him almost back to full health. Add on the fact that he gets +4 to his Lightsaber defense rolls or evade saves if played with reeikan and he will be very tough to kill.
FreeMountain
8/30/2023 10:10:10 PM (Updated: 8/30/2023 10:11:13 PM)

True, he's undercosted for WoTC, but for V-Sets, he's pretty balanced.
Mando
8/30/2023 10:15:49 PM

Love this design!
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