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Just made a deal that'll keep the Empire out of here forever.

Republic A6 Juggernaut 200  
Hit Points: 300
Defense: 10
Attack: 0
Damage: 0
Rarity:
Base: Colossal
Gender: It
Creator: Kamikaze13
Created: 6/23/2016
Updated: 6/23/2016

Special Abilities

  • Order 66
  • Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
  • Damage Reduction 30 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 30. Attacks with lightsabers ignore this special ability)
  • Heavy Laser Cannon (1 activation: Make 2 attacks. Attack +10. On a hit, 60 damage to target and 20 damage to each character adjacent to that target; save 11. On a miss, 20 damage to the target and to each character adjacent to that target; save 11)
  • Improved Missiles 10 (Replaces attacks, sight: 10 damage to target and to each character adjacent to that target; save 16)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Move 8 (1 activation: Move up to 8 squares)
  • Order 66 Reserves 40 (If you roll 20 for initiative, you can add up to 40 points of characters with Order 66 to your squad immediately before your first activation of the round)
  • Relentless (Moves forward only)
  • Repeating Laser Cannon (1 activation: Make 4 attacks. Attack +8, Damage 20)
  • Stable Platform (After making an attack on its turn, this character may immediately use a special ability that replaces attacks)
  • Staggered Activation 4 (Activates 4 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 2 activations to move or use move actions, 1 activation to use Heavy Laser Cannons, and 1 activation to use Repeating Laser Cannon. Not subject to commander effects.)
  • Stomp 2 (Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 2)
  • Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies)
Average Rating: 9.00 (2)
donnyrides
6/23/2016 2:36:00 AM (Updated: 6/23/2016 2:39:40 AM)

This is awesome. Very overdue AND if we can find some juggie toy out there, this could happen. Looks like a lot of fun but NEEDS splash X. Study the walker hard and make a few alterations. move 10 and stomp is a dangerous situation.
harryg
6/23/2016 2:29:59 PM

Unfortunately the action figure scale tank I have (the only toy that I know exists) is much to big for a miniatures scale; I think we'd have to use the AT-AT (Good thing those are in SUCH large supply) as proxies. That dilemna aside, I like this piece a lot.
Kamikaze13
6/23/2016 6:01:17 PM

Lowered move, and changed stomp to a save of 2. If I add Splash I'd need to remove the splash effect from Heavy Laser Cannon as they would stack. And it kind of has a splash with Stable Platform+Missiles. Anyone else think I should?
donnyrides
6/23/2016 8:11:49 PM

you are right about the splash. did you add relentless as well?
Kamikaze13
6/23/2016 8:21:38 PM

I'm not opposed to adding Splash if that's what people thinks it should have. Relentless was already on there, almost forgot it though. I had to keep checking what I had and had not added when I was making it.
donnyrides
12/6/2016 2:08:27 PM

DR20 please. DR30 means you can't hit it with over 90% of the pieces in the game.
Vankovich
12/7/2016 10:38:05 AM (Updated: 12/7/2016 10:41:10 AM)

I think DR30 is a good move. With only 10 defence, all you would need to do is have a squad with pieces that either ignore the damage reduction or run the risk of running up to it and smacking it with a lightsaber, and at that point, an adjacent attack reduces it to 10 anyway. My only beef with it is that it isn't restricted to fire in a front facing arc like the walker.
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