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Cheaper than a Universe booster.

Hit Points: 60
Defense: 16
Attack: 8
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: Lafcadio
Created: 6/23/2016

Special Abilities

  • Order 66
  • Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
  • SCUBA (This character ignores pits when moving. It can end it's turn within a pit, and the pit counts as cover. While this character occupies a space within a pit, it cannot be targeted by enemies further away than 6 squares)
  • Sonar (Ignores cover when targeting enemies within 8 squares of this character)
  • Single-Shot Blaster (This character cannot gain Twin Attack)
  • Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
  • Concussion Grenade (Replaces attacks; Range 6; 20 damage to target and all adjacent characters; save 11. Target and all adjacent characters are considered activated this round; save 11)
Average Rating: --
Kamikaze13
6/23/2016 7:55:03 PM

Lol, was not expecting that. Nice job! One thing, do SCUBA Troopers not have some form of propulsion? Would they go slower in pits than people on land?
Lafcadio
6/23/2016 8:59:25 PM

That was a dilemma for me... They DO have propulsion for water, but I wasn't sure if it would make him too overpowered to give him just straight up "Ignores pits"... What do you guys think? and does giving him heavy weapon in pits seem like a good idea to keep him from being abused, or should I take that out?
CorellianComedian
6/23/2016 11:13:55 PM

Hmm... I think you could drop Heavy Weapon without much trouble. I really like the design, but as-is I'm not sure I'd pay 25 points for him - hiding in the 'water' can only get you so far.
donnyrides
6/24/2016 2:46:41 AM

Hard to think of a water unit in our game...concussion nades would be super nasty with Tarpels.
Lafcadio
6/24/2016 2:56:43 AM (Updated: 6/24/2016 3:48:06 AM)

So lowering cost possibly?(does something like 20 seem good?) and dropping "heavy weapon"? how about the issue of treating pits as difficult terrain? yes? no? @donny: nasty in a good way, or a bad way?
CorellianComedian
6/24/2016 4:09:37 AM

Hmmm... this is one of those weird situations where if the piece is costed properly, it probably won't get used, but I suppose dodging melee pieces could be awesome. One question: when he's on a pit, does he have cover?
donnyrides
6/24/2016 5:23:14 AM

nasty good. 2 chances to activate groups of people it nice
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