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Star Wars Miniatures has always been, at its heart, a drinking game.

Hit Points: 170
Defense: 23
Attack: 14
Damage: 30
Rarity: Very Rare
Base: Large
Gender: Male
Creator: donnyrides
Created: 8/9/2016
Updated: 8/11/2016

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Darkside Mastery (This character may use Force powers that replace attacks one additional time per turn or may make attack(s) and use a force power that replaces attacks once.)

Force Powers

  • Force 5
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Sith Mind Trick (Force 2, range 6, replaces attacks, usable only on this character's turn: target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 16. Each time effected character activates, it must attempt a save of 11. On a failure, that character takes 10 damage and it's turn is lost. On a success, that character is no longer effected.)
  • Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)

..One to embody the power, the other to crave it.

Average Rating: --
CorellianComedian
8/10/2016 2:52:53 AM

Is Sith Mind Trick automatic? Nice execution - I think they could probably take a cost boost, they way outclass the other high-point Sith. 150 damage and automatic stunning is going to be a HUGE pain to deal with. I like the design a lot, though - someone swings at Bane, Zannah bubbles while Bane slams them with a 40 damage Djem So.
donnyrides
8/10/2016 1:23:00 PM

I think you got the flavor I was looking for perfectly. Sith mind trick puts Zannah's sith magic on display by taking striking fear into the enemy with their own mind leaving them cowering in a ball unable to do anything. For the sake of the game, I should at least give the target a chance to get out of it since she could just keep them locked up all game else. Bane Sithari can put out 100 for 23 less. I see the problem though. Bane without 30 damage doesn't feel right. Maybe double attack and add rage?
CorellianComedian
8/10/2016 11:05:52 PM

I like the save for Sith Mind Trick. And good point about Sith'ari. One question though: is the piece supposed to be Medium? Making the piece Large would put the final finishing touch on balance.
General_Grievous
8/13/2016 1:44:37 AM

Interesting piece, I would increase the cost of Sith mind trick as right now it way outclasses Jedi mind trick and maybe give them rival for other force users for rule of two canon but otherwise super cool mash up.
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