Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Darkside Mastery (This character may use Force powers that replace attacks one additional time per turn or may make attack(s) and use a force power that replaces attacks once.)
Force Powers
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Force 5
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Sith Mind Trick (Force 2, range 6, replaces attacks, usable only on this character's turn: target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 16. Each time effected character activates, it must attempt a save of 11. On a failure, that character takes 10 damage and it's turn is lost. On a success, that character is no longer effected.)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
..One to embody the power, the other to crave it.
8/10/2016 2:52:53 AM
8/10/2016 1:23:00 PM
8/10/2016 11:05:52 PM
8/13/2016 1:44:37 AM