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Is what Obi-Wan offered Dr. Evazan.

Hit Points: 180
Defense: 19
Attack: 10
Damage: 20
Rarity: Very Rare
Base: Large
Gender: It
Creator: Kamikaze13
Created: 8/10/2016
Updated: 8/11/2016

Special Abilities

  • Unique
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
  • Flamethrower 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)
  • Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
  • Slash 20 (Replaces attacks: Attack an adjacent enemy at +12 Attack for 20 Damage. This counts as a melee attack and does not trigger Stable Platform)
  • Stable Platform (After making an attack on its turn, this character may immediately use a special ability that replaces attacks)
  • Teamwork (At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks)

Force Powers

Commander Effect

Droids are subject to these effects: Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Characters in your squad whose names contain Battle Droid gain Squad Firepower.

Average Rating: 9.00 (1)
Lafcadio
8/10/2016 8:59:59 PM

I like it! I love the Stable Platform and Teamwork combo! In my opinion, I think you could probably get away with giving him Force Renewal. (maybe dropping the initial number of FPs?) And again, IMO, I think 90 might be a bit too high. (but I'm most certainly not an authority on costing) And one final thing: There shouldn't be an apostrophe in Assassins. (sorry to be a grammar nazi) I really like the piece though! Well made! I would love to use this!
Kamikaze13
8/11/2016 12:07:52 AM

Thanks for the feedback! I'm not very good at costing, is it still too high? What if I added Flamethrower 10?
CorellianComedian
8/11/2016 12:20:47 AM (Updated: 8/11/2016 12:21:16 AM)

That would be awesome! I'd go so far as to say you could add Flamethrower 20 - it sounds like a lot at first, but 11 pt Clone Flametroopers can do double Flamethrower too. Might want to add something to Slash so that it can't trigger Stable Platform - right now, I think you could technically make an infinite number of attacks against an adjacent enemy.
Kamikaze13
8/11/2016 1:10:29 AM

Oh snap, your right! How did I not catch that. I thought about Flamethrower 20 but with Greater Mobile it would almost completely replace Slash.
CorellianComedian
8/11/2016 1:30:56 AM

Good point - if someone had based you, you'd eat an AoO to get away, but it's not that bad of a trade off since you'd be putting auto-40 damage on them.
donnyrides
8/11/2016 1:43:00 PM

Slash doesn't do much for you. You lose out on GMA with Dbl and it doesn't say anything about being a melee attack so it doesn't give you a work around for enemies with buffed ranged defense. I think I would word it a little differently to give 2 attacks and they count as melee. Gives you the option to be a shooter, but still be able to make melee attacks at a higher attack value. By my count, this piece can only put out 90 damage, Flamethrower 20 is defiantly OK to add.
Kamikaze13
8/11/2016 7:42:45 PM

Donny, this should be how it works, I make a normal attack and then Stable Platform lets me use Slash, I then use Double and SP lets me use Slash again for a total of 4 attacks (not counting Teamwork). I'll make Slash a melee attack though, another thing I forgot. Thanks for the help guys!
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