Special Abilities
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
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Careful Shot +6 (On this character's turn, if he doesn't move, he gets +6 Attack)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Prone (If this character does not move this turn, he gets +8 Defense against enemies further away than 6 squares)
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Coordinated Movement (At the end of this character's turn, 1 mercenary ally may immediately move up to 2 squares)
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Camaraderie (Mercenary allies and allies with Mercenary gain Regeneration 10)
Commander Effect
Mercenary allies and allies with Mercenary gain Coordinated Movement (At the end of this character's turn, 1 mercenary ally may immediately move up to 2 squares)
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8/17/2016 5:36:03 AM
8/17/2016 2:53:06 PM