Special Abilities
        
        
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Double Attack                                            (On his turn, this character can make 1 extra attack instead of moving)
                
 
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Regeneration 10                                            (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
                
 
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Careful Shot +6                                            (On this character's turn, if he doesn't move, he gets +6 Attack)
                
 
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Deadeye                                            (On this character's turn, if he doesn't move, he gets +10 Damage)
                
 
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Prone                                            (If this character does not move this turn, he gets +8 Defense against enemies further away than 6 squares)
                
 
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Coordinated Movement                                            (At the end of this character's turn, 1 mercenary ally may immediately move up to 2 squares)
                
 
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Camaraderie                                            (Mercenary allies and allies with Mercenary gain Regeneration 10)
                
 
        
                    
                Commander Effect
            
            
                
                    
                
                Mercenary allies and allies with Mercenary gain Coordinated Movement (At the end of this character's turn, 1 mercenary ally may immediately move up to 2 squares)
            
     
8/17/2016 5:16:06 AM
8/17/2016 5:36:03 AM
8/17/2016 2:53:06 PM