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Yub, yub!

Hit Points: 80
Defense: 15
Attack: 7
Damage: 10
Rarity:
Base: Medium
Gender: Male
Creator: Lafcadio
Created: 8/17/2016
Updated: 8/17/2016

Special Abilities

  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
  • Careful Shot +6 (On this character's turn, if he doesn't move, he gets +6 Attack)
  • Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
  • Prone (If this character does not move this turn, he gets +8 Defense against enemies further away than 6 squares)
  • Coordinated Movement (At the end of this character's turn, 1 mercenary ally may immediately move up to 2 squares)
  • Camaraderie (Mercenary allies and allies with Mercenary gain Regeneration 10)

Commander Effect

Mercenary allies and allies with Mercenary gain Coordinated Movement (At the end of this character's turn, 1 mercenary ally may immediately move up to 2 squares)

Average Rating: 9.00 (1)
Lafcadio
8/17/2016 5:16:06 AM

I know he doesn't have the "mercenary" ability, but since he's a veteran, he'd be experienced enough to know when to stand and fight, and when to move to a better position (And experienced enough to know that he's gonna get killed much faster if he just stands in one place). To keep the mercenary flavor though, he only benefits from his abilities if he stands still
donnyrides
8/17/2016 5:36:03 AM

I think this is really cool. the movement breaker opens the door for some major movement breaking with DW merc and Kelborn. Costed too high to use I think.
Lafcadio
8/17/2016 2:53:06 PM

Alright. Cost moved down from 32 to 24. Does that seem like a reasonable price? And with Kelborn/DW mercs, true, but Kelborn's movement bonus only works within 3 squares, and the DWs, being only 6 points, I don't think would be too much of a threat.
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