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Available at your local Tosche Station (in the Power Converter aisle).

Hit Points: 120
Defense: 18
Attack: 13
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: Lafcadio
Created: 8/24/2016
Updated: 8/24/2016

Special Abilities

  • Unique
  • Chiss
  • Ysalamiri (Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity.)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • V.I.P. (Adjacent followers gain bodyguard)
  • Disciplined Leader (This character's commander effect cannot be suppressed)
  • Master Tactician (You automatically choose who goes first except on a roll of 1)
  • Camaraderie (Allied Commanders gain Targeting and It's a Trap!)
  • Battle Ready (After setup, Imperial characters in your squad (including this character) may move up to double speed immediately before the first activation)
  • Bait and Switch (Once per round, when this character is targeted by a nonadjacent enemy, he may switch positions with a Medium Imperial ally within 6 squares with a save of 11. That ally becomes the target instead, and the enemy cannot be prevented from attacking it this turn.)
  • Imperial Reinforcements 40 (During setup, after seeing your opponent's squad, you can add up to 40 points of non-unique Imperial characters to your squad)

Commander Effect

Allies gain Ambush and Cunning Attack. Non-unique followers gain Intuition. If this character has line of sight to an enemy at the start of a phase, you can activate up to 4 characters in that phase. (This can include Droid and Savage characters.) At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.

“To defeat an enemy you must know them. Not simply their battle tactics, but their history, philosophy, art.” ―Thrawn, describing his approach to vanquishing his foes

Average Rating: 8.00 (1)
CorellianComedian
8/24/2016 5:48:43 PM

You would... very interesting piece! I would say since he's EPIC, you could boost his HP and Damage. And defense, I'd think. He's super-tech, but if someone gets behind your guys, he will die very quickly. Maybe add something where he gives adjacent allies Bodyguard? But very nicely done - extremely obnoxious piece to face, for sure.
Lafcadio
8/24/2016 8:19:14 PM

Done. Thanks! "Extremely obnoxious"? You should have seen the original version. ; P
General_Grievous
8/24/2016 10:03:26 PM (Updated: 8/24/2016 10:03:48 PM)

Interesting take on Thrawn. I feel like he is lacking offensively though. Thematically you could give him fire support mission or an advanced form of it (Targeted/Close/Directed Fire Support and make it harder to save, 11 or 16) and/or something like: Focused: At the end of this character's turn it may immediately use a special ability that replaces turn. So he could use it for free or potentially twice. I'm just imaginging him going up against another epic.
CorellianComedian
8/24/2016 10:24:38 PM

Fire Support Mission would be cool. In EPIC Matches, Gambit is worth 50 points and can only be scored by the EPIC. His super-high cost is warranted by the awesome boosts, but Fire Support Mission (or a more powerful version) would fit right in without raising the cost, I think. (Could do Fire Support Mission + Rigged Detonators :P... ... ... just kidding, that's a terrible idea as-is)
juice man
8/24/2016 10:47:23 PM

Couldn't get on soon enough to chime in. I think CC and GG are wrong, Thrawns epic-ness should not be combat, it should be his ability to counter every move the opponent makes. Hit points were fine at 100, even more so with VIP. I hate this character - it is sooo Thrawn as represented in the books. (ie - well done) Echo CC "extremely obnoxious piece to face, for sure."
Lafcadio
8/24/2016 11:11:03 PM (Updated: 8/24/2016 11:18:28 PM)

Oh, I didn't know that about EPIC matches/gambit. I was imagining using him in a regular game. Maybe making Thrawn an EPIC isn't as good an idea as I thought. I would agree with @Juice that Thrawn's forte should be strategy, not combat. Most of his offensiveness is through the other pieces on the board. Like with his Camaraderie: I was imagining that allied commanders could gang up their Targeting against one key enemy at a time and bring down his defenses and then have the troops take him out. I do really like the idea of Fire Support mission though! I may or may not add that.
CorellianComedian
8/24/2016 11:40:09 PM

Targeting does not stack, by the way. Juice man does have a good point, I do like 120 HP more than 160. I agree, he definitely doesn't need to be an epic shooter. Main thing was that EPIC pieces have a right to go a little beyond the norm - for 125 points, I don't think a master strategist doing 20 instead of 10 with his hand gun is out of order. But bodyguard does really help even out the low HP compared to other epics.
General_Grievous
8/26/2016 3:13:16 AM

@Juice I'm recalling when Thrawn first meets Jorus and specifically the native encounter before that where he calls down a star destroyer strike in retaliation for an arrow. I think it fits super thematically to have some kind of special precision air strike
juice man
8/26/2016 11:23:13 AM

Sorry, just referring to personal combat.
General_Grievous
8/26/2016 3:23:50 PM

All good I agree there, twin and attacking isn't really his style
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