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Hit Points:
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200
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Defense:
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20
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Attack:
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15
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Damage:
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20
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Rarity:
Very Rare
Base:
Medium
Gender:
Male
Creator:
Jargon Madjin
Created:
9/4/2016
Sets:
Crossover
Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Shien Style Mastery (When hit by a non-melee attack, this character takes no damage with a save of 11 and a chosen enemy, within line of sight, takes damage equal to the prevented damage; save 16.)
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Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Hijack (Whenever this character defeats a creature with 'Savage, make a save roll of 16, on a success take this character off the board and take control of the affected creature with full HP ('Savage' is removed) when creature is defeated, replace it with this character)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Serenity (Replaces turn: This character gains 6 Force points)
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Death Tornado (Force 2, can make an extra 2 attacks this turn)
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Wumpa Bazooka (Force 2, sight, deal 20 damage to a single target)
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Body Slam (Force 3, all characters adjacent to this character take 30 damage, characters within 2 squares take 20 damage)
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Heavy Attack (Rolling Kick) (Force 1, replaces attacks, next melee attack ignores damage reduction)
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Heavy Attack (Double Whammy) (Force 2, replaces attacks, next 2 melee attacks ignore damage reduction)
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Heavy Attack (Triple Dragon) (Force 3, replaces attacks, next 3 attacks ignore damage reduction)
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Free Jack (Force 5, replaces turn, the next melee attack landed on a creature with 'Savage', (Save 11), if opponent fails save roll, activate this character's 'Hijack' ability (make a save of 16), if this is used on a non-unique whom doesn't possess 'Savage' they must make a save roll of 16, if they fail they receive 40 damage and are pushed back 5 spaces)
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Aku Air Grind (Force 2, replaces turn, move double speed dealing damage to enemies along the way once, no attacks of opportunity)
He's Back.