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Hit Points:
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120
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Defense:
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15
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Attack:
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15
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Damage:
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20
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Rarity:
Very Rare
Base:
Medium
Gender:
Male
Creator:
Jargon Madjin
Created:
9/5/2016
Sets:
Jargon.Ink
Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Post-Traumatic (Whenever this character attacks or is attacked by a character with 'Unleashed' and/or 'Darth' in it's name make a save of 11. If the save is unsuccessful, both characters receive the damage, ignores damage reduction)
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Force Frenzy (This character can sacrifice 10 hp to gain 1 force point or vice versa, can sacrifice up to 50 hp (gains 5 force points) or vice versa in one turn)
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Affinity (Ultimate) (This character can be in any squad regardless of faction)
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Master Tactician (You automatically choose who goes first except on a roll of 1)
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Wound in the Force (At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points.)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
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No One Cares (If no allies are within 6 squares this character gains +5 attack and defence, If no allies are within 12 squares this character gains Vaapad Style Mastery as well)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
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Sith Grip (Force 2, replaces attacks: sight; 20 damage)
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Counter Push 2 (Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller)