Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Loner (+4 Attack if no allies are within 6 squares)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Aing-Tii Flow-Walking (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
Commander Effect
Your squad may include non-Unique characters whose names contain GAG or Galactic Alliance. Allies whose names contain GAG or Galactic Alliance within 6 squares gain Jedi Hunter.
3/4/2010 12:48:00 PM
3/5/2010 12:29:00 AM
3/14/2010 6:11:00 AM