Special Abilities
        
        
                - 
Droid                                            (Immune to critical hits; not subject to commander effects)
                
 
                - 
Twin Attack                                            (Whenever this character attacks, it makes 1 extra attack against the same target)
                
 
                - 
Molecular Shielding                                            (When hit by an attack from a nonadjacent enemy, this character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11)
                
 
                - 
Triple Attack                                            (On its turn, this character can make 2 extra attacks instead of moving)
                
 
                - 
Stable Footing                                            (Not slowed by difficult terrain or low objects)
                
 
                - 
Assassin                                            (+4 Attack and +10 Damage against living enemies)
                
 
                - 
Charging Fire                                            (Replaces turn: Can move up to double speed, then attack)
                
 
                - 
Heat Seeking Mini-Missiles 4.0                                            (Replaces turn, four missiles, line of sight, 10 damage each, save 16)
                
 
        
                    
            Developed late in the Clone War, it saw little action before the end of the war.
        
 
9/21/2016 7:39:47 PM
9/21/2016 11:51:01 PM
9/22/2016 2:51:05 PM