Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
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Molecular Shielding (When hit by an attack from a nonadjacent enemy, this character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11)
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Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Charging Fire (Replaces turn: Can move up to double speed, then attack)
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Heat Seeking Mini-Missiles 4.0 (Replaces turn, four missiles, line of sight, 10 damage each, save 16)
Developed late in the Clone War, it saw little action before the end of the war.
9/21/2016 7:39:47 PM
9/21/2016 11:51:01 PM
9/22/2016 2:51:05 PM