Special Abilities
        
        
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Unique                                            (Just like everyone else...oh the irony)
                
 
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Booming Voice                                            (Allies' commander effects normally limited to 6 squares have unlimited range)
                
 
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Attempted Humor                                            (Replaces turn; allies within 6 squares get +2 Attack and +2 Defense until the end of the round; Optional: save 11 for +4/+4; on a roll of 1, allies within 6 squares get -2/-2 to their original Attack and Defense until the end of the round)
                
 
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Imaginary Awesomeness                                            (Replaces turn; make a save of 11. On a success, this character can move up to double speed and then make 2 attacks against an adjacent enemy with +4 Attack and +10 damage; on a failure, this character moves up to speed and then trips)
                
 
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Camaraderie                                            (An ally that counts as CorellianComedian gains Teamwork and Distraction)
                
 
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Indecisive                                            (This character can choose to make his activation at the end of the round after all other pieces on the board have activated)
                
 
        
            
            Force Powers
        
        
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Force 2                                    
 
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Force Renewal 1                                            (This character gets 1 Force point each time he activates)
                
 
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Jedi Mind Trick                                            (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
                
 
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Force Alter                                            (Force 1: range 6; any 1 enemy rerolls its last attack)
                
 
        
                
            Sorry for the long report...
        
 
9/30/2016 4:15:28 AM