Special Abilities
-
Unique (Just like everyone else...oh the irony)
-
Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
-
Attempted Humor (Replaces turn; allies within 6 squares get +2 Attack and +2 Defense until the end of the round; Optional: save 11 for +4/+4; on a roll of 1, allies within 6 squares get -2/-2 to their original Attack and Defense until the end of the round)
-
Imaginary Awesomeness (Replaces turn; make a save of 11. On a success, this character can move up to double speed and then make 2 attacks against an adjacent enemy with +4 Attack and +10 damage; on a failure, this character moves up to speed and then trips)
-
Camaraderie (An ally that counts as CorellianComedian gains Teamwork and Distraction)
-
Indecisive (This character can choose to make his activation at the end of the round after all other pieces on the board have activated)
Force Powers
-
Force 2
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
-
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Sorry for the long report...
9/30/2016 4:15:28 AM