Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Impulsive Reprisal (If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Gregarious (+4 Attack if an ally is within 6 squares)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Face Your Destiny (Force 3, usable only on this character’s turn: choose an enemy within 12 squares regardless of line of sight and cover; that character gains Savage and is not affected by Empathy until the start of this character’s next turn or until this character is defeated; save 16. While affected by this ability: on its turn, the chosen character must move adjacent to this character if it can.)
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Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
"That was a pretty lame joke even by my standards, and that's saying a lot."
10/3/2016 4:52:00 AM