Special Abilities
        
        
                - 
Unique                                    
 
                - 
Momentum                                            (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
                
 
                - 
Careful Shot +6                                            (On this character's turn, if he doesn't move, he gets +6 Attack)
                
 
                - 
Protective +10                                            (+10 Damage while a wounded ally is within 6 squares)
                
 
                - 
Bodyguard                                            (If an adjacent ally would take damage from an attack, this character can take the damage instead)
                
 
                - 
Synergy +2                                            (+2 Attack and +2 Defense while an ally that counts as CorellianComedian is within 6 squares)
                
 
        
            
            Force Powers
        
        
                - 
Force 1                                    
 
                - 
Force Renewal 1                                            (This character gets 1 Force point each time he activates)
                
 
                - 
Jedi Mind Trick                                            (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
                
 
                - 
Force Evade                                            (Force 1: When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
                
 
        
                
            "...And that just goes to show that hurling a golf club into a group of small children is never the best solution."