Special Abilities
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Unique
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Careful Shot +6 (On this character's turn, if he doesn't move, he gets +6 Attack)
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Protective +10 (+10 Damage while a wounded ally is within 6 squares)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Synergy +2 (+2 Attack and +2 Defense while an ally that counts as CorellianComedian is within 6 squares)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Force Evade (Force 1: When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
"...And that just goes to show that hurling a golf club into a group of small children is never the best solution."