Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Ranged Defense Expert +4 (Whenever this character is targeted by a nonadjacent enemy, he gets +4 to save rolls against that enemy's attack and special abilities that turn)
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Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Darth Vader and is not named Darth Vader of Lothal. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect
Once per turn, this character and allies within 6 squares may use their Lightsaber Deflect Force power at no cost. This still counts towards the number of times they may use Force powers in a turn.
“I see through the lies of the Jedi. I do not fear the dark side as you do.... "
10/20/2016 9:08:48 PM
10/20/2016 9:22:23 PM
10/28/2016 6:15:50 PM (Updated: 10/28/2016 6:16:38 PM)
10/28/2016 7:24:17 PM
11/1/2016 12:05:36 AM