RegisterDonate Login

Occassionally maybe thinks you're all right...when you aren't acting like a scoundrel.

Hit Points: 140
Defense: 21
Attack: 16
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: CorellianComedian
Created: 10/30/2016
Updated: 10/30/2016

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Affinity (A character whose name contains Bastila Shan may be in your squad regardless of faction)
  • Rapport (A character named Bastila Shan costs 20 less when in the same squad as this character)
  • Force Bond (Allies whose name contains Darth Bandon or Bastila Shan gain Force Renewal 1)
  • Crucitorn (Whenever this character takes damage, it gains 1 Force point)
  • Rival (This character cannot be in a squad with a character who counts as contains Revan)
  • Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Malak. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
  • Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until he spends a Force point, he gains Force Immunity)
  • Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
  • Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)

Commander Effect

Sith followers gain Crack Shot and Spotter +20

Average Rating: --
>Jase<
10/30/2016 4:55:30 PM

Versatility?
CorellianComedian
10/30/2016 6:27:33 PM

HAHA! Good catch, thank you Jase!
CorellianComedian
10/30/2016 6:28:38 PM

There we go :P
donnyrides
10/31/2016 1:26:21 PM

your Rapport only count for the old WotC Bastila Shan right? I love the idea of less hits, just harder hits. 30 damage is great. Spotter 20 is a lot more powerful than people think with the access to simple 5 point troopers. I think that there is so much good with this piece, that I would be reluctant to swap down to another version. Bond and Rapport and Affinity need each other so you couldn't really take any of them. This piece alone is just awesome.
CorellianComedian
10/31/2016 5:39:44 PM

Yes, Rapport is for the original Bastila Shan only. Thanks for the response! I just thought of something: affinity is part of squadbuilding, right? Not choosing Affinity wouldn't have any effect, would it?
donnyrides
10/31/2016 7:18:24 PM

Looking it over again, Affinity and Report would happen before Versatility. Only Bond would need to go over with Versatility to gain the effect of all 3.
Kamikaze13
11/1/2016 12:49:06 AM

Bond looks like it's worded the same as Camaraderie which lasts till the end of the skirmish, so even if he dies they still get it. Would they get it before he swaps out? And would giving Improved Spotter be too powerful? I like the character though, and Crucitorn is awesome!
harryg
11/1/2016 2:42:34 AM

Force Bond lasts the entire skirmish and I believe occurs right after setup, so I think the way it would work is that you can make Force Bond take effect before swapping him out.
Please log in to add a Comment


Please Wait...