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Created the rule of two "oo"s.

Hit Points: 70
Defense: 17
Attack: 9
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 2/1/2017
Updated: 2/2/2017

Special Abilities

  • Unique
  • Merciless 10 (+10 Damage against enemies at half Hit Points or less)
  • Immediate Death Trooper Reserves (If you roll exactly 5, 10, 15, or 20 for initiative, you can add a character named Death Trooper adjacent to this character, immediately before your first activation.)
  • Camaraderie (Allie's named Death Trooper gain Merciless 10.)

Commander Effect

Each non-unique follower can move up to half its Speed and still use special abilities that grant extra attacks

Average Rating: 7.00 (1)
saber1
2/2/2017 2:13:04 AM

Looks good. Might need a bump in cost for the Immediate Reserves? I like the movement option the CE provides.
jen'ari
2/2/2017 2:25:07 AM

If that is the case than I would change the rolling of the reserves so it only happens 10% chance or something, but let's look at it so 4 out of 20 is a 20% chance so if you get 5 rounds a game that means you should get one Trooper a skirmish. But if you do happen to get zero tours, he is not worth it.
jen'ari
2/2/2017 2:25:22 AM

Are there ways in imperials to effect initiative roll
saber1
2/2/2017 2:54:54 AM

I guess it depends on your Death Trooper. I'll have to refresh my memory on your version. Back in a bit.
saber1
2/2/2017 2:57:35 AM

Ok I'm back. Your Trooper is pretty stout but since IR only brings in 1 and odds are you will only get 1-2 per skirmish (with the chance of zero) it isn't too aggressive on price.
jen'ari
2/2/2017 3:19:14 AM

Ya and my personal death Trooper has twin, so it looks if it gets extra attack it can move half speed and double twin. Which means you play with Vader, legacy
CorellianComedian
2/2/2017 3:48:25 AM (Updated: 2/2/2017 3:48:51 AM)

HE HAS A MIDDLE NAME? So not fair that you used that! The Reserves is excellent, though. And way to be unique and not do Fire Support Mission.
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