Special Abilities
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Unique. Melee Attack. Double Attack. Cyborg.
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Trophy Collecter (Whenever this character defeats an enemy with a Force rating, choose up to 2 of that character's special abilities that have style or Attack in their names. This character gains the chosen abilities for rest of skirmish.)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Force Powers
Commander Effect
Droids are subject to this effect: Enemies with a Force rating within 6 squares of this character are not legal targets for allied Seperatist Droids. Allied Droids gain +4 Attack against enemies farther than 6 squares from this character.
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