Special Abilities
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Unique
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Nightsister (Counts as a character whose name contains Nightsister)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Loyalty (Cannot be in a squad with a separatist commander unless that commander counts as a Nightsister.)
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Camaraderie (A character whose name contains Asajj Ventress counts as having Nightsister in her name)
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Camaraderie (Allies whose name contains Nightsister gain Stealth and +1 Force)
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Affinity (Characters whose name contains Nightsister may be in your squad regardless of faction)
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Intangible (Whenever this character would be defeated, make a save of 16. On a success this character takes no damage and can move up to speed without provoking attacks of opportunity.)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Anticipation (Force 1: Reroll initiative once per round)
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Shadow Killer's Mist (Force 3: Replaces turn, 1 adjacent ally whose name contains Nightsister gains Invisibility)
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Magick Lightning 2 (Force 2, Replaces attacks: Range, 2; 40 damage to target and target is activated, save 11)
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Magick Lightning 4 (Force 4, Replaces turn: Range, 12. Choose 3 different legal targets. 20 damage to each target. Large or smaller characters do not provide cover against this force power.)
Commander Effect
Allies whose name contains Nightsister who start their turn within 6 squares gain Ambush.
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