Special Abilities
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Unique
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Armament (At the start of this character's turn, choose either Dual Weapon Use, Regeneration 10, or Improved Flamethrower 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target. Characters (including this character) damaged by this ability are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning. ). This character gains the chosen special ability until the end of the turn)
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Active Regeneration 10 (Once per round, remove 10 damage from this character when he is considered activated)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Resilient (Immune to critical hits)
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Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
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Flechette Launcher (Replaces attacks: range 6; Target makes three saves of 11. 10 damage for each failed save)
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Energy Bola (Replaces attacks: range 6; target enemy character is considered activated this round and cannot make attacks of opportunity this round; save 16)
Commander Effect
Droids are subject to this effect: Allies whose names contain IG Lancer Droid gain Proximity Mines 20.
2/14/2017 10:29:29 PM
2/15/2017 3:43:05 AM
2/16/2017 3:00:18 AM