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Wars not make one great. (But Bloo Milk does.)

Hit Points: 60
Defense: 18
Attack: 0
Damage: 0
Rarity:
Base: Medium
Gender: Male
Creator: Lafcadio
Created: 2/21/2017
Updated: 2/25/2017

Special Abilities

  • Droid (Immune to critical hits; not subject to commander effects)
  • Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
  • Fireproof (Immune to Flamethrower)
  • Wheel Form (This character can move up to 18 squares if he does not attack)
  • Density Projector (Ignores effects that force movement)
  • Redirected Power Supply (If this character doesn't move this turn, it can choose to either use 2 abilities that replaces attacks, or extend the range of all its ranged abilities by 2 squares this turn)
  • Cortosis Armor (+4 Defense against attacks with a lightsaber)
  • Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
Average Rating: --
saber1
2/22/2017 12:48:19 AM (Updated: 2/22/2017 12:48:41 AM)

Wow, necessitating 8 successful attacks to kill makes this a huge pita
General_Grievous
2/22/2017 1:07:03 AM

suppression armor is really interesting but maybe reduce HP to 60?
saber1
2/22/2017 1:27:35 AM

Redirected Power Supply is an interesting concept I appreciate the flexibility it provides.
jen'ari
2/22/2017 1:28:20 AM

I just do not know if I can get behind Suppression armor for things like unleash the force, force storm 5, and the big ones. I like the idea Maybe it can half the damage rounded down or something? So if something deals 30, it deals 10? this way things like Unleash the force can still be potent. i dont know, I also think that attacks that deal only 10 should kind of be voided altogether because if little wicket throwing a rock is dealing the same amount of damage as Darth Bane, it is odd to me. In other news I LOVE redirected power supply and wheel form/density projector combo
saber1
2/22/2017 5:26:59 AM

Perhaps a save 11 to reduce damage to 10?
Lafcadio
2/23/2017 3:39:22 PM (Updated: 2/23/2017 3:41:46 PM)

With Suppression Armor, I was going for something that would very specifically give tanks a hard time. It kind of turns the tables on them. He's hard for them to take down because they can't just dump their boatloads of damage on him, but at the same time he can still be be beaten by grunt pieces if they play smart. He's balanced in that: he sort of takes on the skill level of whatever enemy he's facing at the time since he's equally as hard for everyone to kill. I was just thinking it would add an interesting dynamic to the game... But I'll change it if no one else likes it.
Lafcadio
2/23/2017 3:40:04 PM

I do agree though that 80hp was probably too much ;P
CorellianComedian
2/23/2017 9:45:09 PM

Hmmm... I think I'm good with it. On the one hand, it can survive 5 Force Lightning 5's; but on the other hand, 3 Battle Droids with twin can take it down. As far as attacks go, I'm definitely on board with the ability. If you wanted to make it vulnerable to Force powers, I don't think it would harm it TOO much. But 30 Points is a lot to spend on 60 HP with 15 Defense.
CorellianComedian
2/23/2017 9:45:13 PM

The only thing that bothers me now is the A4-Series Lab Droid. That Repair 30 would be beast with this. But this guy can't make attacks of opportunity, so tanks can just walk around and kill the droid.
Lafcadio
2/24/2017 10:32:11 PM

Does that seem better? I just want some way to curb tank damage but still keep it possible for non-tanks to kill it
saber1
2/25/2017 12:26:36 AM

Suppression Armor AND Shields 2? Man, these will never die!
Lafcadio
2/25/2017 1:12:58 AM

Ooops! I meant to take suppression armor off! Thanks!
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