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Is in command now.

Hit Points: 100
Defense: 18
Attack: 12
Damage: 10
Rarity:
Base: Medium
Gender: Female
Creator: donnyrides
Created: 3/1/2017
Updated: 3/1/2017

Special Abilities

  • Unique, Double Attack, GMA
  • Ghost Crew
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
  • Darksaber (+20 Damage against adjacent enemies; this counts as a melee attack with a lightsaber)
  • Wrist Gauntlet Push (Replaces attacks, On this character's turn, 20 damage to an adjacent enemy; push back target 2 squares if Huge or smaller, Save 11 to reduce to 10 Damage)
  • Wrist Cable (At the end of this character’s turn, 1 target Large or smaller enemy within 6 squares cannot move until the end of this round; save 11)

Commander Effect

Character's with the Ghost Crew special ability may be in your squad regardless of faction.

Average Rating: --
General_Grievous
3/1/2017 4:39:33 AM (Updated: 3/1/2017 4:39:57 AM)

Nice great job! I was totally going to make a version of her, now I have to find something else haha
Caedus
3/1/2017 3:14:17 PM

To follow the theme of the episode, IMO, you should drop Grenades 40 and give her Flamethrower 20
CorellianComedian
3/1/2017 6:12:19 PM

BOOM! Nice one! I wouldn't change a thing! I mean I'm totally good with Flamethrower OR Grenades, but the overall design is perfect! (Although you might want to add Rebel Affinity :P)
donnyrides
3/1/2017 6:18:13 PM

Thinking of going with Parry since the time frame I'm going for is when she is learning to use the darksaber and fights with it. Maybe Drop Evade, add stealth and add parry? Thoughts and thanks for the feedback.
Kamikaze13
3/2/2017 11:49:44 PM

I'm not sure about Parry. With GMA, flight and Wrist Cable she is already pretty good against Melee.
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