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So artistically done.

Hit Points: 130
Defense: 23
Attack: 14
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 3/28/2017
Updated: 4/3/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Mobile Attack (Can move both before and after attacking)
  • Acrobatic (Ignores enemy characters when moving)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)
  • Jedi Ready (This character gets +2 defense and +2 to saves while not activated.)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
  • Saber Swarm (Replaces turn: Force 3. Make 3 attacks against an adjacent enemy. Move this character to any unoccupied square adjacent to the target.)
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Average Rating: --
Deaths_Baine
3/28/2017 6:17:45 PM

melee attack
Deaths_Baine
3/28/2017 6:19:21 PM

needs to cost at least 54
Deaths_Baine
3/28/2017 6:19:41 PM

actually make that cost 60-65
jen'ari
3/28/2017 6:36:58 PM

well saber swarm was different... but I have been working on it at work. thanks for the reminder ;) maybe I will make it the same as Mace Windu
Deaths_Baine
3/28/2017 6:52:19 PM

its lightsaber throw 2 with ability to get momentum etc
General_Grievous
3/28/2017 6:56:48 PM

Quite the damage powerhouse, I may swap saber swarm for leaping assault just for simplicity though.
jen'ari
3/28/2017 7:00:59 PM (Updated: 3/28/2017 7:02:23 PM)

oh ya, momentum with throw, not going to happen. unless its throw 1. Saber swarm should not get momentum
donnyrides
3/28/2017 8:17:34 PM

This is one deadly guy! Throw 2 might get crazy with momentum. Move adjacent to an enemy, throw 2 for 4 hits for 120, then with Tarpels throw 2 again for another 120. YIKES!! I took Master of the Force 2 off of my version for this reason.
jen'ari
3/29/2017 12:44:21 AM

ya dropped the throw 2 for throw 1. Leaping Assault is not as fun as Saber Swarm and I do not like seeing Yoda jump like a frog, I want him to be adjacent and swarming the opponent with saber strikes. Saber Swarm is an Ataru style move, that is why I like it ;)
jen'ari
3/29/2017 12:46:45 AM

tarpals says abilities that replace turn. are force powers considered abilities that fall under Tarpals CE?
Kamikaze13
3/29/2017 3:46:58 AM

Tarpals CE is replaces attacks. But yes, if something says ability and not specifiably Special Ability it can be a force power as well as a SA.
saber1
3/29/2017 5:47:22 AM

Twin/Mobile/Acro is a meaty combo! I like Saber Swarm but with twin? Might be too much. Jedi Ready is overdue. I was considering something similar under the moniker of "At Peace".
Kamikaze13
3/29/2017 11:05:15 PM

Yeah, Twin, Mobile and acro are great for Yoda. Really like Jedi Ready. Saber Swarm is nice but I'm a little worried about it with all the movement breakers in Republic, but I suppose it's not that bad.
jen'ari
3/29/2017 11:17:57 PM (Updated: 3/29/2017 11:40:04 PM)

120 damage and movement to adjacent square is dangerous, but you do have to start adjacent which makes it a little tougher. i will have to either drop throw or drop mof2 like donnyrides suggested
jen'ari
4/3/2017 1:50:09 AM

I hope no one minds. since no one has really voted.. I dropped MoF2 liek discussed above a long time ago.
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