I tried to make him all about quickness and agility. Flurry will be wonderful with some republic combos. Lightning Immunity is flavorful and useful, but my favorite part is Decapitation from when Order 66 failed to kill him and he ended 2 clones in 1 swift slice.
160 is still pretty high. I may have to make some adjustments. I think 120 is the sweet spot. It does require 47 point General Ani though... I'm kind of stuck. May have to rebuild or raise the cost. not many stand alone pieces can drop 120 without CEs buffing them. Baby Bane can go for 120 vs a jedi and with Bandon. Since Bane is my fav, I can't overshadow him with yoda. I see a massive rebuild coming.....maybe double, GMA, Ataru. With momentum gets him to 120, but then he is a copy of other Yodas.
I'm totally good with ignoring this for the sake of contests - you could even make a new version of Lightsaber Flurry - but technically, Twin Attacks from attacks with Lightsaber Flurry don't get the penalty ("Make 4 attacks at -10 damage" vs. "-10 damage this turn, make 4 attacks against adjacent enemies"). So Flurry/Quadruple/Momentum would be 200 damage - the four attacks made from Flurry are base 20, +10 for momentum, -10 for flurry, and the four Twin Attacks made are base 20, +10 for momentum.
@CC, I don't know if I've played it that way. It is the same wording as when a piece grants an attack at +10 but you have twin. Does only the first of the twin attacks get the +10? Sith saber + Sith Blademaster for instance..
Well this implies that I'm wrong: http://www.bloomilk.com/forums/default.aspx?g=posts&t=14002
But here is where my "confirmation" came from: http://www.bloomilk.com/Squad/166707/guys--the-twin-flurry-just-happened
that decapitation will come into effect with those 8 attacks a round. so 16 attacks (2 rounds) and you have a 5%. I can see some games where heads are just rolling. Kind of reminds me of Monty Python and the Holy Grail. the little rabbit jumping. "It's got huge fangs"
CC, TL;DR the first link. I'm still not sure, I consider twin to be a single instance of an attack. A hierarchy if you will. You can't have a twin without an attack, but you can have an attack without twin. So in my world of crazy thinking, I think of twin happening at the same time under the attack. So the act of using twin resolves simultaneously, not in succession. With character being able to react to being hit, the dice rolls have to happen independently, but the ability of twin Should still trigger as one attack. I'll start a rules question in the forum
Difficult Target is a good choice for the muppet. Lightning Immunity, while cool, does fly in the face of Yoda getting zapped by Palps. Force Defense would make more sense, perhaps, and is more balanced.
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