Special Abilities
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Unique. Droid. Double Attack.
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Armament (At the start of this character's turn, choose either Accurate Shot, Blast Cannon, or Jolt. This character gains the chosen special ability until the end of the turn.)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Contrary Personality (If you rolled an odd number for initiative, this character is subject to allied commander effects for the rest of the round. If your roll was even, suppress all commander effects within 6 squares.)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
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Master Slicer (Replaces attacks: This turn, this character can ignore doors while moving)
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Single-Shot Blaster (This character cannot gain Twin Attack)
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Stable Platform (After making an attack on its turn, this character may immediately use a special ability that replaces attacks)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"Still, you will find me a valuable asset, master, willing and able to terminate anything you point me towards."
4/5/2017 2:26:00 PM
4/5/2017 3:05:00 PM (Updated: 4/5/2017 4:44:07 PM)
4/5/2017 4:46:49 PM
4/6/2017 11:15:18 PM (Updated: 4/6/2017 11:15:32 PM)
4/6/2017 11:48:53 PM
4/7/2017 12:14:26 AM
4/7/2017 4:24:55 PM (Updated: 4/7/2017 4:25:13 PM)
4/7/2017 10:11:10 PM
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4/8/2017 1:57:32 PM
4/8/2017 4:39:22 PM
4/8/2017 5:37:07 PM (Updated: 4/8/2017 6:25:42 PM)
4/8/2017 5:38:41 PM