Special Abilities
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Unique. Melee Attack. Triple Attack. Green Jedi.
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Affinity (Characters with Green Jedi may be in this character's squad regardless of faction)
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At Peace (Each round, if this character has not activated, his Force powers cost 1 less to a minimum of 1 Force point)
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Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Pilot
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Tràkata Technique (-4 to enemy saves that prevent damage from this character's melee attacks)
Force Powers
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Force 2. Force Renewal 2; Master of the Force 2.
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Absorb Energy Mastery (Force 2: When hit by a nonmelee attack or an attack with a lightsaber, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Counter Push 3 (Force 3, usable only when this character takes damage: range 6; 30 damage; push back target 3 squares if Huge or smaller)
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Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
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Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
Commander Effect
Green Jedi allies gain Opportunist and TrĂ kata Technique
4/26/2017 2:47:14 AM
4/26/2017 9:29:35 PM
4/26/2017 10:27:46 PM
4/27/2017 12:56:00 AM
4/27/2017 9:14:33 PM
4/27/2017 9:29:44 PM (Updated: 4/27/2017 9:30:07 PM)
4/27/2017 11:12:08 PM
4/28/2017 5:11:16 AM
4/28/2017 6:03:25 AM
5/1/2017 3:24:04 PM
5/1/2017 6:51:28 PM