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Almost untouched by CGI.

Hit Points: 150
Defense: 21
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 4/5/2017
Updated: 5/16/2017

Special Abilities

  • Unique. Melee Attack. Triple Attack. Green Jedi.
  • Affinity (Characters with Green Jedi may be in this character's squad regardless of faction)
  • At Peace (Each round, if this character has not activated, his Force powers cost 1 less to a minimum of 1 Force point)
  • Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
  • Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Pilot
  • Tràkata Technique (-4 to enemy saves that prevent damage from this character's melee attacks)

Force Powers

  • Force 2. Force Renewal 2; Master of the Force 2.
  • Absorb Energy Mastery (Force 2: When hit by a nonmelee attack or an attack with a lightsaber, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
  • Counter Push 3 (Force 3, usable only when this character takes damage: range 6; 30 damage; push back target 3 squares if Huge or smaller)
  • Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
  • Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
  • Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)

Commander Effect

Green Jedi allies gain Opportunist and TrĂ kata Technique

Average Rating: --
saber1
4/26/2017 2:47:14 AM

Here is my vision for an Epic Corran. Designed as an escalation of Corran Horn, Jedi Master.
donnyrides
4/26/2017 9:29:35 PM

let him bring in all Green Jedi.
saber1
4/26/2017 10:27:46 PM

Green Jedi Affinity, you say? Done.
spryguy1981
4/27/2017 12:56:00 AM

Solid, great mechanics with him. I like your take on him.
donnyrides
4/27/2017 9:14:33 PM

I like it. Does surprise move feel odd with Opportunist? I'd like to use surprise to to get into position for a Opportunist triple with MR2. I know Precision is the is the crappy lightside version of rage, but this is EPIC, I think you should build your own lightside version to give him +10 or 20 on all attacks. EPIC!!!!!!!
saber1
4/27/2017 9:29:44 PM (Updated: 4/27/2017 9:30:07 PM)

Surprise Move does seem an odd companion to Opp at first glance, I agree. I look at it as a mechanism to close the gap with an enemy. With MR2 you can stop short of basing the enemy and hit once but forcing the enemy to move to base Corran. This trips Jedi Reflexes with Opp and LP2 for a tough to stop hit for 50 damage.
saber1
4/27/2017 11:12:08 PM

I've often considered the disparity between Precision and Rage and how to even things out.
atmsalad
4/28/2017 5:11:16 AM

Although counter push is a solid ability, I do believe corran was a Jedi that couldn't use the force in that way. I could be wrong though..
saber1
4/28/2017 6:03:25 AM

Normally, Corran was unable to use the Force for telekinetic purposes. However, when he used his ability to absorb energy such as that from a Lightsaber or blaster bolt he was able to channel that energy into telekinetic feats.
General_Grievous
5/1/2017 3:24:04 PM

Great reactionary defensive piece! At peace is a solid design
CorellianComedian
5/1/2017 6:51:28 PM

At Peace is amazing with Absorb Energy Mastery. Normally, that much incentive to go last would slow the game down, but if anyone gets to break the rules, it's epic jedi like Corran.
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