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Does not share your optimistic appraisal of the situation.

Hit Points: 120
Defense: 19
Attack: 11
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 4/6/2017
Updated: 4/6/2017

Special Abilities

  • Unique
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Regenerative Implants (Once per turn, before initiative is determined remove 10 damage from this character.)
  • Overload (Can use 2 abilities that replace attacks instead of 1 on its turn)
  • Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
  • Armament (At the start of this character's turn, choose either Grenades 30, Blast Cannon, or Suppressive Fire. This character gains the chosen special ability until the end of the turn.)
  • Sonic Screamer (Replaces attacks: Characters within 3 squares take 10 damage. for the rest of the round affected force users must spend one extra force point each time they spend force points.)
  • Veteran (If this character has moved this turn, At the end of this character's turn, it may make an immediate attack.)

Commander Effect

Followers within 6 squares gain +2 attack and +2 defense.

Average Rating: --
spryguy1981
4/6/2017 11:36:12 PM

Ick Suppressive Fire scares me, but then he is 60 points.
jen'ari
4/7/2017 12:18:15 AM

ya, 60 point piece in Mando that does not grant crazy power will be hard to build with imo. I do not know mandos very well so wanted to be semi safe, I hope it works that way.
saber1
4/7/2017 4:54:25 AM

Lots of goodies here. That Armament is loaded (he, he).
SithBot
4/7/2017 6:01:25 AM

using legends I see, so I did too ;) pretty meaty guy here. If he grabs blast cannon he can stay still and do 90 or move and do 60. If he grabs Grenades 30 he can move, grenades twice and than attack for 20 for possible 80 or he could even move, grenades 30, sonic screamer, and than attack for possible 60 damage. Or he could grab Suppressive fire and shoot for 60 or move and shoot for 40. ya he is meaty and fun looking.
donnyrides
4/7/2017 1:52:49 PM

I have to agree with Spryguy. Especially with Triple Attack. Sonic Screamer is pretty cool ability. Does it stack since you can overload it making force users require 2 extra force points.
SithBot
4/7/2017 2:24:56 PM (Updated: 4/7/2017 2:25:09 PM)

agree with what? that is is scary or that it might be ok because it is 60 pts? it should not stack except the auto 10 damage. because if he makes it stack, that would be hardcore.
juice man
4/7/2017 4:20:54 PM

Triple Suppressive Fire is scary but he has to not move for it. Screamer wouldn't stack, force point wise. These things don't stack unless it says so ie Magma Pebble.
CorellianComedian
4/7/2017 10:26:03 PM

I was really concerned at first, but you pulled him together nicely. Veteran is a great ability - was that from the TN sets, or did you just come up with it? I like how it gives him some mobility without full-on GMA. I think Suppressive Fire really rounds him out for his cost. Nicely done.
General_Grievous
4/8/2017 4:45:03 PM

I'm definitely worried about the suppressive fire on any piece as it's a crazy powerful ability and I'm not sure blast cannon would ever be chosen with double grenades or super suppressive to choose from.
General_Grievous
4/8/2017 4:47:43 PM

I do really like the base design though with regen implants/overload. Maybe grenades 30, Regen 20, And then some kind of Stimpack/medical scan stat/ally boosting ablility
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