Special Abilities
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Unique
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Regenerative Implants (Once per turn, before initiative is determined remove 10 damage from this character.)
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Overload (Can use 2 abilities that replace attacks instead of 1 on its turn)
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Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Armament (At the start of this character's turn, choose either Grenades 30, Blast Cannon, or Suppressive Fire. This character gains the chosen special ability until the end of the turn.)
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Sonic Screamer (Replaces attacks: Characters within 3 squares take 10 damage. for the rest of the round affected force users must spend one extra force point each time they spend force points.)
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Veteran (If this character has moved this turn, At the end of this character's turn, it may make an immediate attack.)
Commander Effect
Followers within 6 squares gain +2 attack and +2 defense.
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4/7/2017 12:18:15 AM
4/7/2017 4:54:25 AM
4/7/2017 6:01:25 AM
4/7/2017 1:52:49 PM
4/7/2017 2:24:56 PM (Updated: 4/7/2017 2:25:09 PM)
4/7/2017 4:20:54 PM
4/7/2017 10:26:03 PM
4/8/2017 4:45:03 PM
4/8/2017 4:47:43 PM