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Handy Tip: To prevent curdling, store on Hoth.

Hit Points: 110
Defense: 18
Attack: 12
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Creator: donnyrides
Created: 4/11/2017
Updated: 4/13/2017

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Rapport (Characters named Gundark cost 2 less when in a squad with this character)
  • Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
  • Pack Leader (Allies whose names contain Gundark gain Charging Assault +10. You may not have more than one character with Pack Leader in your squad.)
  • Enforcer 10 (This character gets +10 Damage while an ally at full health whose name contains Gundark is within 6 squares)

Commander Effect

Savage characters are subject to this effect: Allies named Gundark gain Regeneration 20

Average Rating: --
donnyrides
4/11/2017 7:18:04 PM

Maybe Regen 10 for the CE, but Enforcer is soooo easy to get around if you can't keep your subject at full health.
General_Grievous
4/11/2017 8:09:38 PM

Interesting idea, though regen and savage is hard to combine in practice. How about damage reduction 10? Or Second Wind 10 (Replaces attacks: Remove 10 damage from this character) maybe upping it to 20.
donnyrides
4/11/2017 9:17:25 PM (Updated: 4/11/2017 9:18:29 PM)

The reason I went with Regeneration is because it is hard to do with savage. I want to make sure the gundarks are getting off their quads and being aggressive with pack leader removing a little fear of getting too close too soon. DR 10 would probably work, but my goal was to be able to get a gundark back up to full health so enforcer would trigger. I was also thinking of giving all gundarks enforcer for characters named gundark alpha, but this sounded more fun to play. A little game within the game. Are the stats and cost ok
Naarkon
4/11/2017 9:30:02 PM

I think regen 20 is fine. With savage it won't be triggering too often, and like donny said, you need something so enforcer works more than a couple times.
jen'ari
4/13/2017 5:37:14 AM

pretty non-specific about the enforcer, if played right it should keep enforcer alive for a lot of the skirmish. I wander if you could throw in some rapport for the gundarks as well? maybe rapport 2. I like it because you can keep a Gundark back and run it in the next round fresh and not damaged.
donnyrides
4/13/2017 1:56:19 PM

^ I like it. I'll add it.
Kamikaze13
4/13/2017 4:51:59 PM

The Gundark help is cool! I don't think Regen 20 is to powerful. With Savage it might not even come it to play that often. Nice idea!
SithBot
4/14/2017 3:18:37 AM

good build. gives good help but nothing extreme or over the top
saber1
4/14/2017 1:54:54 PM

This looks pretty good. I wouldn't want to try to pull the ears off of this guy. The CE will be tough to pull off.
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