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I truly, deeply love Bloo.

Hit Points: 100
Defense: 21
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 4/12/2017
Updated: 4/15/2017

Special Abilities

  • Unique. Melee Attack. Twin Attack.
  • Enforcer (This character gets +10 Damage while an ally at full health whose name contains Krayt is within 6 squares)
  • Force-Attuned Reflexes (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
  • Hand of Darth Krayt (This character can spend his own Force points once per turn and spend Force points from an ally who counts as Darth Krayt once per turn)
  • Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
  • Rapport (A Unique character whose name contains Krayt costs 15 less when in the same squad as this character)
  • Willing to Serve (Counts as a follower for purposes of allied commander effects)

Force Powers

  • Force 4
  • Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Surprise Attack (Force 2: Once per round, after initiative is determined, this character can make an immediate attack)

Commander Effect

Non-Unique Sith allies gain Willing Vessel.

"I earned my place as a Hand. I slew many Jedi that day, including Kol Skywalker."

Average Rating: --
saber1
4/13/2017 1:09:18 AM

Admittedly, I'm unsure on cost. He is designed to pair with Lord Krayt who, at 114 points, eats up over half of a 200 point squad.
jen'ari
4/13/2017 5:50:32 AM

Solid Build. but do you have to limit it to Lord Krayt? the 76 pt Krayt needs the Rapport as well. I would drop the CE as well just because I do not really know why Nihl would play that part, seems more like a Wyyyrlok thing to me. Jedi Reflexes with twin, reach 2, and Enforcer could get rough. that is the only thing I can think of that might be problematic.
saber1
4/13/2017 6:11:53 AM (Updated: 4/13/2017 12:38:40 PM)

@jen'ari: all good points. I'd considered rapport for both and your input is certainly pushing me that direction. With the CE, it's both an imperfect fit as well as a tongue-in-cheek nod to what enforcers often do and that's keep their own people in line. Think of it as the person who "volunteers" others. JR with MR2 and E is a potent combo, for sure. I wanted him to be aggressive as an enforcer but with weakish defensive abilities and so-so stats he doesn't have tremendous staying power.
donnyrides
4/13/2017 2:27:17 PM

I like it but The CE pigeon holes you to Lord Krayt. Rapport is VERY MUCH needed, but I think 10 would be more justified or up the cost. Would you like me to enter you stats and abilities into the customs creator spreadsheet to see what it comes up with for a cost? It will be a very ruough estimate since i would have to adjust the Rapport calculation quite a bit. This is a hard one to cost...
donnyrides
4/13/2017 2:32:47 PM

To your point about so-so staying power, with LS defense and access to holosid or ghost, Queen A and death witch's, along with Melee reach 2, He can stay alive for a long time. DP the wise will help restore Krayt as well. I think Enforcer was built for this exact character. nice!
saber1
4/13/2017 2:45:06 PM

@donnyrides: That'd be great. I'm curious to see what the calculator comes up with. As for staying power, if you build a 200 pointer w/Krayt, there isn't much left after spending 134 on him and Nihl to add a lot of the longevity synergies you mention. Plus, TE will be chewing up your activations. W/o Krayt you can make this guy a big tank, for sure, but you lose 3 abilities and the CE. Is that enough? Not sure.
jen'ari
4/13/2017 3:45:10 PM

Rapport is fine, cost is fine imo. the Darth Krayt might see play with new twin attackers in Sith. Would be sweet to see him being used.
Kamikaze13
4/13/2017 5:21:13 PM

I think the cost is probably good. I like how he's synergistic with both Krayts!
donnyrides
4/13/2017 6:22:41 PM (Updated: 4/13/2017 6:24:56 PM)

If you should want to know, and PLEASE keep in mind this is not the end all answer because there are other outside conditions to be thought of before costing, but the spread sheet shows 49. The equation is punishing you for not having a distinct target for your Rapport. since it's a generic "contains" it is costing 8 but if it were a distinct "named" character it would cost 5 or 6, there are other modifiers for rarity and faction. I guess it is kind of like being named since it says unique, so the spread sheet would then be 45 ish for cost.
saber1
4/13/2017 6:55:22 PM (Updated: 4/13/2017 7:00:33 PM)

That seems rather steep. I'm curious how it would price out with all the Krayt synergy removed (Enforcer, Hand of Darth Krayt, Rapport).
donnyrides
4/13/2017 7:42:44 PM (Updated: 4/13/2017 7:49:17 PM)

Like I said in my version of a disclaimer, this is not by any means an exact science. HoDK is 2, Enforcer is 1 and Rapport 8 so 11 off of 49 is 38. I Think it is aggressively costed to make use of a character that doesn't get used much, that's the human element of it all that makes this contest fun. My Gundark comes out to an iffy 34 but I have it costed at 30 or it would never get played. I just use the spread sheet as a guide.
saber1
4/13/2017 7:59:38 PM (Updated: 4/15/2017 12:34:46 AM)

All true and I agree on your gundark. I went aggressive so Lord Krayt might be played (and effectively) knowing the player needs a lot of bang out of each of the few activations a squad with Nihl and Krayt has. I was just curious what the "math" said. Thanks for running it.
saber1
4/13/2017 8:02:54 PM

Additionally, he appears to be priced right when not using Rapport which is another goal I had when designing.
SithBot
4/14/2017 3:25:27 AM

someone taking 60 just for becoming adjacent is rough. I would drop either brutal strike or lightning 2, give him stealth and raise his cost to 39.
saber1
4/14/2017 3:36:01 PM (Updated: 4/14/2017 3:37:19 PM)

Twin may be a bit much with Jedi Reflexes, Enforcer and MR2. I'm considering a switch to Double Attack with the addition of Surprise Attack. This will give him 3 attacks in a round in which he starts based, 3 attacks a round when someone moves to base him and 2 when he bases someone else. Plus, Surprise Attack is thematically accurate with his sneaky takedown of Kol. As always, feedback is appreciated.
saber1
4/14/2017 3:41:29 PM

@SithBot: Why drop Brutal? It doesn't interact with JedRef and with Enforcer being difficult to keep active, he doesn't really get too scary in damage output, especially if I make the above changes.
SithBot
4/14/2017 3:56:44 PM

i was under the impression that you wanted to keep the reflexes, twin and enforcer combo going... I would drop Brutal Strike or Lightning because it is 2 "auto damage" abilities and not really needed imo. I, too, would drop the CE but so that he can gain extra from Krayt.
saber1
4/14/2017 4:59:32 PM

Hmm, I see what you're saying. Brutal Strike certainly has benefits but I may drop it. Thanx.
saber1
4/15/2017 12:32:16 AM

Ok, here are the changes. I opted to keep Twin Attack so he can still hit twice on the move and gain Double/Twin with Darth Krayt, but dropped Jedi Reflexes to Force-Attuned Reflexes. He still hoses Leap & Flight but doesn't get the auto 2 attacks when an opponent moves to base him. However, to keep his overall number off attacks roughly on par I added Surprise Attack which is thematically accurate. Since Brutal Strike was largely (though not entirely) redundant with Lightning and Grip I opted to drop it.
saber1
4/15/2017 12:39:47 AM (Updated: 4/15/2017 7:25:35 PM)

As for the CE, I think its a thematic addition, one that will help Lord Krayt significantly. To keep the Darth Krayt synergy, however, I gave him Willing to Serve. He's Krayt's enforcer so it doesn't make sense for him not to benefit from his boss' CE. He'll burn through FPs quickly so his reliance on either a ghost or his boss should help justify the aggressive cost.
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