Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Whatever the Cost (On this characters turn, remove 1 allied soldier or trooper from play, that character is defeated. This characters next attack is an automatic hit.)
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Enforcer 10 (This character gets +10 Damage while an ally at full health whose name contains Satele is within 6 squares.)
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Counter Grenades (usable only when this character takes damage from an adjacent enemy; 20 damage to enemy and to each character adjacent to it.)
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Battle Armor (This character is immune to critical hits and whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability)
Commander Effect
Allies within 6 squares gain +2 attack while attacking a target with a higher cost.
4/13/2017 6:16:40 AM
4/13/2017 7:21:11 AM
4/13/2017 7:48:14 AM
4/13/2017 12:54:08 PM
4/14/2017 3:29:07 AM