Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Acrobatic (Ignores enemy characters when moving)
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Enforcer 10 (This character gets +10 Damage while an ally at full health whose name contains Dooku or Tyranus is within 6 squares.)
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Jedi Decoy (Whenever a Small or Medium ally with a Force rating within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.)
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Betrayed (Upon activation if you have a living ally whose name contains Dooku or Tyranus who is not within 6 squares, roll a save of 6. On a failure this character is defeated.)
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Acolyte (If a character whose name contains Dooku is within 6 squares this character gains cloaked.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
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Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Commander Effect
Droids are subject to this effect: Non-unique followers within 6 squares can move up to 2 squares at the end of this character's turn.
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