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Roger, Roger!

Hit Points: 110
Defense: 20
Attack: 11
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: SithBot
Created: 4/14/2017
Updated: 4/15/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Acrobatic (Ignores enemy characters when moving)
  • Enforcer 10 (This character gets +10 Damage while an ally at full health whose name contains Dooku or Tyranus is within 6 squares.)
  • Jedi Decoy (Whenever a Small or Medium ally with a Force rating within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.)
  • Betrayed (Upon activation if you have a living ally whose name contains Dooku or Tyranus who is not within 6 squares, roll a save of 6. On a failure this character is defeated.)
  • Acolyte (If a character whose name contains Dooku is within 6 squares this character gains cloaked.)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
  • Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)

Commander Effect

Droids are subject to this effect: Non-unique followers within 6 squares can move up to 2 squares at the end of this character's turn.

Average Rating: 8.00 (1)
SithBot
4/14/2017 1:39:51 AM

it needs something to finish it out, just don't know what yet. I wish the range was not 6 squares
donnyrides
4/14/2017 12:55:40 PM

a very appropriate Enforcer. Jedi decoy is a very nice touch to keep the subject of Enforcer at 100% health. Betrayed against somebody like the Father or Darth Caedus, Sith Lord will suck.
General_Grievous
4/14/2017 3:25:17 PM

I would probably take betrayed off just because you already have your punishments for being beyond 6 and not sure why the negative CE is there as well as she seems balanced for her cost already. But otherwise looks great!
donnyrides
4/14/2017 3:31:24 PM

I didn't even notice the -2. I just figured it meant a helpful bonus making save 11 into save 9 but it is actually making followers within 6 Save 13 instead of save 11. yeah, I'm with GG, that CE has to go.
SithBot
4/14/2017 3:59:28 PM

HAHAHA yes SBM or The Father would be awesome against this character. That -2 is supposed to be +2 to saves, but really it is a filler b/c I do not know what I want to do, other than that I do want her to be a commander.
kobayashimaru
4/14/2017 11:44:13 PM

Betrayed... does that mean, if I do not have Tyranus/Dooku in my squad, then Betrayed never activates? because that first clause can never satisfice - they're never in 6 range, because they're not in the squad hehe. I still get an okay Ventress even, and with Jedi Decoy swap too. fun stuff.
SithBot
4/15/2017 6:08:44 PM

yes it does. and it also means that if Dooku dies it does not activate from that point on as well.
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