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With extended sensor.

Fringe Zillo Beast 200  
Hit Points: 220
Defense: 17
Attack: 11
Damage: 50
Base: Colossal
Gender: Male
Creator: jen'ari
Created: 4/19/2017
Updated: 4/21/2017

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Melee Reach 5 (This figure treats figures up to 5 squares away as if they were adjacent.)
  • Zillo Beast Armor (Whenever this character takes damage, reduce the damage dealt by 20. This prevention cannot be stopped.)
  • Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
  • Havoc (If you win initiative enemy commander effects are suppressed until the end of the round.)
  • Throw Enemy 4 (Replaces turn; touch; 40 damage to 2 huge or smaller enemies, and push those enemies to 6 squares away from this character; save 16, force users save 11.)
  • Non-sentient (Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.)
  • Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
  • Indiscriminate (When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
  • Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
  • Stomp (Whenever this character moves, any characters occupying squares on his base or squares he moves into are immediately defeated. Characters can avoid this effect with a save of 6.)
Average Rating: --
4/20/2017 1:19:19 AM

Whoa! What a beast. Looks like a fun foundation for a themed skirmish. Nice use of (almost all) existing abilities.
4/20/2017 1:40:14 AM

Only thing I can think of is adding Damage Reduction. After all, none of the small arms fire affected it, not even a lightsaber.
4/20/2017 1:48:34 AM

i do have zillo beast armor that stops lightsabers. @saber1 what do you think about disruptive? Really it is the idea that he creates so much chaos that the opponent breaks ranks and does not listen to orders.. It works sometimes, but others (like Mace Windu giving orders, they listened. but i do not know how to make it work only some of the time. could go some form of bastila pop..
4/20/2017 4:48:39 AM

What about a form of Disruptive that activates when the player wins initiative?
4/20/2017 1:01:36 PM

that's pretty brilliant
4/21/2017 12:21:09 AM

created Havoc, dropepd Doctrine of Fear and added Throw Enemy 4
4/21/2017 3:18:39 AM

Throw looks pretty good. I like Havoc, though it may need a range of 6. That's still a big chunk of the map disrupted, but the enemy can at least keep shooters back and not have the entire squad hosed.
4/22/2017 9:59:47 PM

I think it's pretty solid as is but you should add in the new Ability: Unhindered [Ignores all characters and terrain while moving] so that this guy can be on any map
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