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Has taught you well.

Republic Binks 120  
Hit Points: 120
Defense: 22
Attack: 8
Damage: 10
Rarity:
Base: Medium
Gender: Male
Creator: Kamikaze13
Created: 4/26/2017

Special Abilities

  • Unique (Counts as Jar Jar Binks)
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Bombad Gungan (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.)
  • Bombad General (Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy)
  • Clumsy Luck (Once per turn, this character may reroll a save roll)
  • Disruptive (Suppresses enemy commander effects within 6 squares)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Survival Expert +6 (+6 to this character’s save rolls)

Commander Effect

Enemies must attack or target this character with a damaging ability if they can.

Average Rating: --
saber1
4/26/2017 2:13:34 AM

Oh. Dear. Lord. *shudders*
harryg
4/26/2017 2:52:19 AM

So with Dark Woman and Qui-Ghost he can get Mettle to need a save of 1?
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