Special Abilities
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Unique (Counts as Jar Jar Binks)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Bombad Gungan (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.)
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Bombad General (Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy)
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Clumsy Luck (Once per turn, this character may reroll a save roll)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Survival Expert +6 (+6 to this character’s save rolls)
Commander Effect
Enemies must attack or target this character with a damaging ability if they can.
4/26/2017 2:13:34 AM
4/26/2017 2:52:19 AM