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Sometimes, Bloo Milk amazes even itself.

Hit Points: 140
Defense: 22
Attack: 15
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: >Jase<
Created: 4/26/2017
Updated: 4/27/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)

Force Powers

  • Force 2
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Dark Assault 2 (Force 2: If this character doesn't move this turn, he gets +4 Attack and +10 Damage on all his attacks this turn)
  • Telekinesis (Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
  • Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
  • Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)

Commander Effect

At the start of the skirmish choose a unique allied character with a force rating, For the rest of the skirmish that ally gets +4 Attack +4 Defense and gains Force Renewal 1

Average Rating: --
General_Grievous
4/26/2017 5:02:59 AM

Nice! I would swap force lighting for chain lightning to give him some scrub killer effects but Solid Dooku and love th the CE!
saber1
4/26/2017 5:06:26 AM

Pretty solid Dook. I like the use of Quad as he was advanced in age. Looks tough to kill. Good CE but I suggest coming up with something more unique, more Dookuish. For an epic lvl. character I might push that Force Lightning to 4.
CorellianComedian
4/26/2017 11:42:28 PM

You've got a great design, but I feel like he needs something else to be EPIC. Low damage on the move, Dark Assault is hard to set up, Lightning 3 is somewhat unwieldy. I would totally play this piece, but I think the Bounty Hunter's Challenge Dooku would beat him... actually quite easily. I'll think about it, if I come up with any specific suggestions, I'll let you know.
>Jase<
4/27/2017 4:14:40 PM

Removed Quadruple and added Twin and Double.
saber1
4/27/2017 4:36:35 PM (Updated: 4/27/2017 4:37:11 PM)

Didn't Dooku use the Force to levitate and glide around? What about a new power that allows him to move 6 but doesn't count as movement so as to still use Dark Assault? Something like...Force Float: Force 2, until the end of this character's next turn he gains flight and move him up to his speed to any unoccupied square. This does not count as movement for purposes of other abilities or Force powers." This would allow Quadruple as well.
saber1
4/27/2017 4:38:02 PM (Updated: 4/27/2017 4:38:59 PM)

Or just go back to Quad and add Surprise Move if you want to go with an existing Force power. Actually, Quad with Surprise Move and Force Lightning 4 would be a great combo.
donnyrides
4/27/2017 9:24:00 PM

Tele is bad a55 on an EPIC. Super hard to kill. Int and DA2 work very well together. Go crazy and give him sith rage too. Then he's 160 damage max.
SithBot
4/30/2017 1:43:00 PM (Updated: 4/30/2017 1:44:47 PM)

the only thing i would do is change lightning that replaces turn into something else
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