Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Dark Assault 2 (Force 2: If this character doesn't move this turn, he gets +4 Attack and +10 Damage on all his attacks this turn)
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Telekinesis (Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
At the start of the skirmish choose a unique allied character with a force rating, For the rest of the skirmish that ally gets +4 Attack +4 Defense and gains Force Renewal 1
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4/27/2017 4:36:35 PM (Updated: 4/27/2017 4:37:11 PM)
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4/30/2017 1:43:00 PM (Updated: 4/30/2017 1:44:47 PM)