Special Abilities
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Unique, Melee Attack, Lost Tribe
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Lost Tribe Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of Lost Tribe characters to your squad.)
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Rapport (Characters with Lost Tribe cost 1 less when in the same squad as this character)
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Bolt of Hatred (Replaces attacks: sight; 30 damage to target enemy and 1 character adjacent to the target; save 11)
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Shikkar (Replaces turn, usable once per skirmish: touch; deal 10 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 10 damage; this damage cannot be prevented.)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Mnemotherapy (Force 2: Cancel a Force power used by a character within 6 squares and then deal that character 20 damage; that character can avoid this power with a save of 11.)
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Telekinesis (Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
Lost Tribe allies gain Surprise Move
Grand Lord Darish Vol had survived eighty years of political maneuvers and assassination attempts against him and despite his advanced age was still considered to be the most powerful member of the Lost Tribe of the Sith.
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