Special Abilities
-
Melee Attack (Can attack only adjacent enemies)
-
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-
Rapport (Characters with Corellian Security in their name cost 2 less while in a squad with this character. Other characters with the name Corellian in their name cost 1 less.)
-
Willing to Serve (Counts as a follower for purposes of allied commander effects)
-
Affinity (All Characters with Corellian in their name may be in this characters squad regardless of faction.)
Force Powers
-
Force 1
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
-
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
-
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Corellian and Green Jedi Allies receive +4 attack and +4 defense when an ally is within 6 squares.
5/3/2017 11:16:39 PM
5/3/2017 11:23:37 PM
5/4/2017 5:25:13 PM
5/4/2017 8:40:01 PM
5/5/2017 8:17:06 PM
5/6/2017 12:50:44 AM
5/7/2017 6:06:10 AM
5/7/2017 5:18:52 PM
5/7/2017 5:20:42 PM