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Makes you strong enough to pull the ears off a Gundark.

Hit Points: --
Defense: --
Attack: -1
Damage: -1
Rarity:
Base: Small
Gender: Male
Creator: SithBot
Created: 5/9/2017

Special Abilities

  • Unique
  • Tenos Holocron (Your squad can contain only one character whose name contains Holocron. After setup place this character on your opponents side of the map. This character cannot move, activate, open doors, attack, or be damaged, and does not count as a legal target. This character does not provide cover and characters can move through a space occupied by this character. If an ally with a force rating ends its turn adjacent to this character, they gain Sith Sorcery or Overwhelming Power. Remove this character from play. A enemy character with a force rating that starts it's turn adjacent to this character can move up to 12 squares simultaneously. At the end of the move, the Holocron must be adjacent to the enemy character. Enemy characters that end their turn adjacent to this character take 10 damage; save 11)
Average Rating: --
donnyrides
5/10/2017 2:25:54 AM

That's like an entire scenario pack wrapped into 1 ability. I like the idea. I wouldn't let the enemy move it around though. thats just irritating
AlexTheGreat
5/10/2017 2:46:35 AM

Sithbot maaannnn!!! That's another great piece you are making!!!
SithBot
5/10/2017 3:12:12 AM

yes, TN play group is all about forcing skirmish.. so it is a race to to the holocron. if the enemy wants a chance at moving it than it has to start adjacent, while allies just end adjacent. so you have the advantage for sure. but why not let them take it? it is a holocron. it is like capture the flag haha
General_Grievous
5/10/2017 5:17:05 AM

Quite the scenario there! I would trim it down for just being a competitive piece. But I also may switch the enemy being able to move this character to simply having your enemy place this character, or place it in gambit.
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