Special Abilities
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Inanimate (This character may not activate, cannot benefit from allied special abilities or commander effects, is considered non-living and does not score gambit points.)
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Weapon of Opportunity 2 (Set up on your half of the battle map within 8 squares of the center. May only be targeted by allied and enemy Force powers that result in character movement. This character is moved an additional 2 squares when moved by a Force power. Characters adjacent to this character's ending square take 30 Damage, save 16.)
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Weapons Locker (Adjacent characters (including enemies) may choose not to move during their turn to gain Satchel Charge, Grenades 20, Twin Blaster 10 or Flamethrower 10 for the rest of the skirmish.)
Commander Effect
Adjacent allies gain Dual Weapon Use.
A ubiquitous container for storing weapons to meet a multitude of situations, the locker itself can be a weapon in the hands of a talented Force user.
5/10/2017 4:43:01 AM (Updated: 5/10/2017 4:43:48 AM)
5/10/2017 4:54:45 PM
5/13/2017 5:06:57 PM
5/13/2017 7:47:32 PM (Updated: 5/13/2017 7:48:12 PM)