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It was meant to help you.

Hit Points: 10
Defense: 12
Attack: -1
Damage: -1
Rarity: Common
Base: Small
Gender: It
Creator: Kamikaze13
Created: 5/13/2017
Updated: 5/13/2017

Special Abilities

  • Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
  • Inanimate (Does not activate. Cannot open doors. Not subject to commander effects. This character is defeated when all allies without Inanimate Object are defeated.)
  • Self-Destruct 10 (When this character is defeated, each adjacent character takes 10 damage)
  • Trigger Defeat (Once per turn, whenever a character activates, moves into a square, spends a Force point, or targets a character, this character may immediately attempt a save of 11. On a success, this character is defeated.)
  • Invisibility (Cannot be targeted by nonadjacent enemies)
  • Diminutive (This character does not provide cover or block movement)
Average Rating: --
General_Grievous
5/13/2017 9:27:57 PM

Imagine 150 of these and Fett. Hahaha may want to up cost to 3-5?
Kamikaze13
5/13/2017 9:48:37 PM

Upped cost to 3.
blemelisk
5/14/2017 2:14:31 AM

So this is a smart anti personnel mine. "this character may immediately attempt a save of 11" means that the person that brings it onto the battlefield chooses when or if the mine is ever attempted to be triggered. This would be a great target for the enemy to throw a grenade (or shoot a missile at) whenever one of your own characters is near it. Very interesting.
blemelisk
5/14/2017 8:49:14 PM

Wasnt able to add this last night as it seemed the site went down. Id add cloak, and make the mine trigger from any character doing the above actions so that it would be indiscriminate. As it is now, it is a great target for flamethrower, grenades, missiles for whenever one of your own characters is near it.
Kamikaze13
5/15/2017 9:05:15 PM

It has Invisibility so I don't think it need cloaked for anything.
blemelisk
5/15/2017 11:15:53 PM

I apologize, I must have glazed right over that!
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