RegisterDonate Login

You stuck up, half-witted, scruffy-looking milk drinker!

Hit Points: 120
Defense: 16
Attack: 8
Damage: 20
Rarity:
Base: Huge
Gender: It
Creator: blemelisk
Created: 6/1/2017
Updated: 8/16/2018

Special Abilities

  • Rigid (Can't squeeze)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
  • Main Cannons (Replaces attacks: Make two (2) attacks against one (1) target at +8 attack, 40 damage, ignores damage reduction. This ability cant be used with Twin or any other extra attacks.)
  • Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)

http://starwars.wikia.com/wiki/TX-130_Saber-class_fighter_tank

Average Rating: --
General_Grievous
8/16/2018 1:55:12 AM

Great job! My only thought is maybe Main Cannons could ignore cover or target a square instead of how it currently is, to give it something against super stealth. Also you could safely swap shields for advanced shields
juice man
8/16/2018 2:20:09 AM

Did you want Main Cannons to be used with Tarples?
blemelisk
8/17/2018 1:45:23 AM

GG: I might change it to Advanced Shields 1. Havent decided yet. Also as there are no other abilities that allow you to target a square (that i know of) for this purpose, i thought it best not to do that. To me there should be a technical break for SS. have an ability that can be added to characters etc that is essentially, "choose a character within line of sight, that character loses stealth until the end of the round."
blemelisk
8/17/2018 1:45:27 AM

Juice: Why not? You would have spent 20 more points on Tarpals (who woefully overpriced without his CE) to be able to do it. I see the 2 cannons fire linked together (much like the old 40k Twin linked las cannons). If one misses you could still hit with the other blast. Or in this case both blasts as you are firing 2 cannons that are linked together at the same target.
blemelisk
8/17/2018 1:52:39 AM

GG: after some thought, should not grenades be changed to choose a square? in effect in real life you target a location for the grenade not an actual person. if troopers are shooting at you from cover you dont target an individual as you may be unable to actually distinctly see one, you instead throw a grenade in the direction of where their fire is coming from. Missiles could possibly be changed in this way as well, not all missiles are designed to penetrate armor, but to have an AoE. mortars and other artillery are very similar.
blemelisk
8/17/2018 1:54:25 AM

GG: continued, should not flamethrowers have the choice as well, choose a square, target a character? I never liked how flamethrowers worked in the game, though i do understand whey they have their severe limitations compared to real life.
General_Grievous
8/18/2018 7:56:31 PM

Yeah I used to be strongnyly against targeting squares but the Ewok catapault and the new grenade in the latest set both do that, so hey why not give it to a huge.
Please log in to add a Comment


Please Wait...