Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Affinity (May be in a Sith squad)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 3
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Progenitor's Call (Force 2, usable only during an opponents turn: range 3; the current active enemy ends its turn immediately and cannot benefit from Commander Effects or allies Special Abilities for the rest of the round; save 11)
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Force Thrust (Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage)
The protection of the Selkath is the first priority, and all other considerations are secondary.
6/6/2017 2:23:53 PM
6/6/2017 8:14:59 PM
6/6/2017 9:03:46 PM (Updated: 6/6/2017 9:18:07 PM)
6/6/2017 9:17:42 PM
6/6/2017 9:19:52 PM
6/6/2017 11:05:46 PM
6/7/2017 10:34:40 AM