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Is not something you could learn to make from a Jedi.

Hit Points: 50
Defense: 15
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Female
Creator: Lord_Ball
Created: 6/6/2017
Updated: 6/6/2017

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On her turn, this character can make 1 extra attack instead of moving)
  • Affinity (May be in a Sith squad)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)

Force Powers

  • Force 3
  • Progenitor's Call (Force 2, usable only during an opponents turn: range 3; the current active enemy ends its turn immediately and cannot benefit from Commander Effects or allies Special Abilities for the rest of the round; save 11)
  • Force Thrust (Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage)

The protection of the Selkath is the first priority, and all other considerations are secondary.

Average Rating: --
Lord_Ball
6/6/2017 2:23:53 PM

Affinity represents how the Sith more or less created the Order, so that the characters faction changes to Sith instead of fringe when in a Sith squad thereby creating more subservience (Sith faction CEs) to the original "creators".
surf_rider56
6/6/2017 8:14:59 PM

I created a "Order of Shasa Master" card a few years ago. I won't enter it but if you want, you can Google it under images; it's the first thing that pops up. We have different takes on Progenitors Call.
Lord_Ball
6/6/2017 9:03:46 PM (Updated: 6/6/2017 9:18:07 PM)

Cool, yeah very different takes... gives me an different Idea for it instead of a stop them in their tracks Mind trick version perhaps something more akin to Dark Aura... What do you think of (Force 3; until the end of the skirmish; enemies within 3 squares gain Speed 4, -2 attack and -2 defense) doesn't quite stop them in their tracks but severely hinders them. Then a nearby master could Augment the effects to speed 2 and -4/-4 - so it gives more a reason to play it as a Sub faction... perhaps I should make my master version instead for submission.
surf_rider56
6/6/2017 9:17:42 PM

It actually sounds like Morichro "Force 2, usable only on this character's turn: range 6; Target enemy gets -4 Attack, gains Speed 4 and cannot makes attacks of opportunity until the end of this character's next turn, or until it is defeated." which was a pretty advanced FP, probably too advanced for a acolyte, who's a beginner ...
Lord_Ball
6/6/2017 9:19:52 PM

For now I'll leave it be, but you definitely have me thinking...
saber1
6/6/2017 11:05:46 PM

Looks fun. Stats are low for cost but Progenitor's Call is pretty powerful. Tied to a battery, this can really stymie a key enemy piece
Lord_Ball
6/7/2017 10:34:40 AM

Thanks, although potentially very powerful I decided to reduce the cost to 2 since the use of the power is greatly dictated by your opponent.
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