Special Abilities
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Unique
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CorSec
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
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Bodyguard Rapport (Characters whose name contain Bodyguard, or have the Bodyguard special ability cost 2 less while in a squad with this character.)
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Advantageous Cover (+8 Defense from cover instead of +4)
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Rival (This character cant be in the same squad as those with Hutt Cartel, Zann Consortium, or Black Sun abilities or in their names.)
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Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round)
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High Value Target (Adjacent allied characters gain Bodyguard.)
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Bribery (During setup, after seeing your opponent’s squad, you may add up to 10 points of Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, and set up in your starting area.)
Commander Effect
Cor Sec followers in this squad gain: Ambush and Double Attack
6/11/2017 2:38:56 AM
6/11/2017 5:13:30 AM
6/11/2017 5:24:30 AM
6/11/2017 5:24:34 AM (Updated: 6/11/2017 5:41:44 AM)
6/13/2017 3:29:37 AM