| 
                    Hit Points:
                 | 
                
                    90
                 | 
            
            
                | 
                    Defense:
                 | 
                
                    19
                 | 
            
            
                | 
                    Attack:
                 | 
                
                    9
                 | 
            
            
                | 
                    Damage:
                 | 
                
                    10
                 | 
            
        
     
    Rarity:
    
    
    Base:
    Medium
    
    Gender:
    Male
    
    Creator:
    
blemelisk
    
    Created:
    6/10/2017
        
        Updated: 6/11/2017
    
 
        
            Special Abilities
        
        
                - 
CorSec                                    
 
                - 
Melee Attack                                            (Can attack only adjacent enemies)
                
 
                - 
Intuition                                            (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
                
 
                - 
Recon                                            (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
                
 
                - 
Rival                                            (This character cant be in the same squad as those with Hutt Cartel, Zann Consortium, or Black Sun abilities or in their names.)
                
 
                - 
Melee Attack                                            (Can attack only adjacent enemies)
                
 
                - 
It's a Trap!                                            (Enemies with Stealth within 6 squares lose Stealth)
                
 
                - 
Override                                            (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
                
 
                - 
Cloaked                                            (If this character has cover, he cannot be targeted by nonadjacent enemies)
                
 
                - 
Cunning Attack                                            (+4 Attack and +10 Damage against an enemy who has not activated this round)
                
 
                - 
Assassin                                            (+4 Attack and +10 Damage against living enemies)
                
 
                - 
Jolt                                            (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
                
 
                - 
Con Artist                                            (During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated.)
                
 
                - 
Cyborg                                            (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
                
 
        
             
 
    
    
    
 
6/10/2017 10:53:04 PM
6/11/2017 4:48:35 PM