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Bloo or Bloo not, there is no try.

Hit Points: 80
Defense: 17
Attack: --
Damage: --
Rarity: Rare
Base: Large
Gender: It
Creator: saber1
Created: 6/14/2017
Updated: 6/16/2017

Special Abilities

  • Droid (Immune to critical hits; not subject to commander effects)
  • Combat Analysis (At the end of this character's turn, you may choose one commander effect on an activated enemy commander. This character gains the chosen commander effect until the start of its next turn and any faction specific effects become Separatist specific effects. Allied Droids are subject to this commander effect.)
  • Command Override Protocol (Replaces turn: Target Droid ally takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 6. The target character cannot move this turn.)
  • Coordinated Fusillade (Whenever a Huge Droid ally makes an attack, 1 Droid ally adjacent to that character may immediately use a special ability that replaces attacks)
  • Critical Unit (When this character is defeated all Droid allies are -4 Attack for rest of skirmish)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Disciplined Leader (This character's commander effect cannot be suppressed)

Commander Effect

Droids are subject to this effect: Allied Droids are Defense +4 while adjacent to a Huge Droid ally. Allied Droids gain Advanced Shields 1 while adjacent to a Huge Droid ally with that ability.

Average Rating: --
saber1
6/14/2017 9:05:36 PM (Updated: 6/14/2017 10:30:01 PM)

A bit rough but I thought I'd throw some ideas I had out there for review. No clue on cost at this point. Can't cost too much or it won't help Huge Seps @200 points. Hopefully the Large base and Critical Unit are sufficient penalties to keep cost low-ish.
blemelisk
6/14/2017 11:52:00 PM

You inspired me Saber1 with the Coordinated Fusillade ability. (which i REALLY like your special ability, and you should keep it, it should be able to be picked up by others to use etc, im not suggesting a change, im just giving you my inspired version):
blemelisk
6/14/2017 11:52:03 PM

ANYONE IS FREE TO USE! I have added it to my custom abilities, and you (I think) should be able to pick it up and use with the Add SA. Coordinated Gunnery Dynamics: Whenever this Huge Droid with Mounted Weapon makes an attack, 1 Droid ally adjacent to that character with Gunner, Gunner +10, or Gunner +20 automatically combines fire with the Huge droid, whether it is already activated or not. If the Droid ally wasnt activated, it remains unactivated.
saber1
6/15/2017 12:02:11 AM

Ooo, CGD looks good. I suggest "ability with Gunner in its name" as it might flow a bit better.
blemelisk
6/15/2017 12:10:38 AM

ability with gunner in its name....yep will make that change a bit latter! :)
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