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The Indomitable

Hit Points: 90
Defense: 16
Attack: 9
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Creator: blemelisk
Created: 6/20/2017
Updated: 6/20/2017

Special Abilities

  • Unique
  • Order 66
  • Doom Regiment
  • Camaraderie (All characters with Order 66 in your squad gain Doom Regiment and Squad Member.)
  • Squad Member (Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Electro Magnetic Pulse Grenades (Replaces attacks: range 6; 20 damage to target droid and to each droid character adjacent to that target; save 11 Has no effect on living characters.)
  • Tactical Withdrawl (Anytime an allied character whose name contains Tiplar or Tiplee is defeated, this character and ALL allies immediately move 12 squares away from all enemy characters, this retreat does not activate any inactivated characters. All attacks of opportunity are negated. Place 30 points of reinforcements within 12 squares of either this character, or a character who's name contains Tiplar or Tiplee.)
  • Immediate Order 66 Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round)

Commander Effect

Doom Regiment Characters gain Electro Magnetic Pulse Grenades, and Shields 1.

Average Rating: 1.00 (1)
jen'ari
6/23/2017 2:13:29 AM

interesting piece with a lot going on. I love EMPG! but might make it save 16 just b/c of the nature of EMP (ever sen what they do to sentinels in the matrix?) TW is fun and can only happen twice in the game right? one for Tiplar and one for Tiplee? if not than I would make it straight one or the other and not both so you get 1 from each. you might already get 60 reinforcements! the extra reinforcements might be overkill.
blemelisk
6/23/2017 4:46:00 PM

Well as worded TW can go off more than twice, but I have been SERIOUSLY contemplating changing the wording to defeat only, so it can happen at most, twice. Though I might make it at most 3 times (so it goes off if Doom dies) as right now with all 3 characters as I have created them, they take up 130 points. I also having been thinking of doing the same with EMPG, making either Save 16 (ive never seen droids dodge the weapon, nor do EMP weapons behave just like reg grenades do from my understanding), or save 11 to make the damage 10. Im leaning towards the former.
blemelisk
6/23/2017 4:47:08 PM

This character while a decent combat character (as per cannon) he is foremost a really good commander. Please let me know what you think about the changes I an contemplating above.
Lord_Ball
6/23/2017 5:27:11 PM

Affinity should be Camaraderie (Affinity is faction based, Synergy is Stat based and Camaraderie is Ability based). TW should definitely be restricted to defeated, if it wasn't for the reinforcements it'd be fine as is. Personally I don't care for Squad Member on here since you are identifying them as Doom Regiment already Squad Member just seems like more of the same (even if functionally different).
blemelisk
6/23/2017 6:09:29 PM

so squad abilities (same name as) can trigger from "Reborn", "501st" etc?
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