Special Abilities
-
Unique
-
Order 66
-
Doom Regiment
-
Camaraderie (All characters with Order 66 in your squad gain Doom Regiment and Squad Member.)
-
Squad Member (Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-
Electro Magnetic Pulse Grenades (Replaces attacks: range 6; 20 damage to target droid and to each droid character adjacent to that target; save 11 Has no effect on living characters.)
-
Tactical Withdrawl (Anytime an allied character whose name contains Tiplar or Tiplee is defeated, this character and ALL allies immediately move 12 squares away from all enemy characters, this retreat does not activate any inactivated characters. All attacks of opportunity are negated. Place 30 points of reinforcements within 12 squares of either this character, or a character who's name contains Tiplar or Tiplee.)
-
Immediate Order 66 Reserves 20 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round)
Commander Effect
Doom Regiment Characters gain Electro Magnetic Pulse Grenades, and Shields 1.
6/23/2017 2:13:29 AM
6/23/2017 4:46:00 PM
6/23/2017 4:47:08 PM
6/23/2017 5:27:11 PM
6/23/2017 6:09:29 PM