Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Twin Masters (This character can spend her own force points and those of a character whose has Twin Masters. Both characters that have Twin Masters gain Master of the Force 2.)
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Jedi Co-General (Whenever this character uses a force ability, all Doom Regiment characters within 6 squares may use an ability that replaces attacks.)
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Impulsive Shot (If a Unique allied character is defeated, this character can make 1 immediate attack)
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Impulsive Reprisal (If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Telekinesis ((Force 1; Range 6) Move Huge or smaller characters adjacent to this character.)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Force Sacrifice (Force 3: If a Unique Ally would be defeated; this character may immediatly swap places with that character; that character gains this characters remaining Hit Points and this character is defeated in its place.)
Commander Effect
Doom Regiment followers gain Protective +10 (Force Users) and Heal 10
6/23/2017 2:14:22 AM