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I ain't seen one of these websites since I was prospecting on Subterrel.

Hit Points: 100
Defense: 19
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Female
Creator: Lord_Ball
Created: 7/11/2017
Updated: 11/1/2017

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
  • Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
  • Rival (Cannot be in an Imperial squad)
  • Rival (Cannot be in a squad with any character who counts as Count Dooku)

Force Powers

Commander Effect

Nightsister characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. Nightsister followers gain Deadly Attack.

Average Rating: 9.00 (1)
surf_rider56
10/24/2017 6:00:50 PM

While obviosly needed, its a little odd seeing two rival abilities. Is there a rule preventing the two comining into one "Rival?"
Lord_Ball
10/24/2017 6:07:09 PM

Probably not, but it's more for ability to reuse each one, than for space/as would be on a card.
General_Grievous
10/24/2017 6:52:00 PM (Updated: 10/24/2017 6:52:38 PM)

Very good job, I just wonder about the Rival too? would combining really make it larger on a card? "Cannot be in an Imperial squad or with any character who counts as Count Dooku"
Lord_Ball
10/24/2017 8:23:18 PM

Most likely it would take up an extra line if it was 2 abilities, but then it'd also be odd to have the same named ability on a card twice. Like I said it's split for the custom just for the convenience of being able to reuse the ability.
General_Grievous
10/25/2017 1:42:28 AM

That's fair and you have a sound reason
swinefeld
10/25/2017 3:16:32 PM

The last part of CE could just say "gain Deadly Attack" as it's already defined in her SAs. Just a space trim, if it would makes a difference. Twin/Assault/Rolling Cleave is awesome. Nicely done.
surf_rider56
10/25/2017 3:26:57 PM

" General_Grievous 10/24/2017 6:42 PM That's fair and you have a sound reason." What he said and frankly, who am I to argue .....
Lord_Ball
10/25/2017 4:07:15 PM

Simplified the CE, originally I had it written out as a nod to the original Asajj, but as suggested simplicity prevails.
jen'ari
10/27/2017 4:46:57 AM

Pretty slick, she will die quickly against Melee with only a 19 defense and 100 life. maybe lightsaber block? If we are using Mara Jade, Jedi as a comparison, she has block, stealth, and can do 120 damage with the option of range attacks. and has access to levitation for more distance for her 120 drop. loving the deadly attack
swinefeld
10/27/2017 5:36:22 AM

Slightly off-topic, if not for @jen'ari's comment, but it's funny how Sep beats have mostly been weak defensively (except Dooku vs melee). I just looked, and not a single Sep Force user (including customs) can LS Deflect a blaster bolt. What's up with that? LS Defense? Savage Opress, that's it. Born to die, apparently. lol
Lord_Ball
10/30/2017 5:55:13 PM

I know she's a bit vulnerable to melee, but really in several ways it actually caters to her combat style. Since she's not a straight up beat, as that isn't really her style of fighting, when she's facing a strong melee opponent you need to use more sneaky tactics, such as Grip while at a distance (using fodder to slow the target down) then rush in and twin assault to finish them off. I actually planned on her having some Melee defense initially, but felt it made her have too much, perhaps a cost drop is warranted (after the vote closes).
surf_rider56
10/30/2017 8:27:36 PM

Interesting point, Swine. My Dooku and Sora Bulq have LtS Defense, but now that you mention it, everyone else has offensive saber abilities but no defensive saber abilities other than a few with Block; all Quite vulnerable to shooters.
Lord_Ball
10/31/2017 12:09:09 AM (Updated: 11/1/2017 2:46:23 PM)

Perhaps adding melee duelist would suffice? Added, now her weakness is within close range but not adjacent. Also upped her attack to 12.
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