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For my ally is Bloo Milk. And a powerful ally it is.

Fringe Gnarltree 45  
Hit Points: 100
Defense: 8
Attack: --
Damage: --
Rarity: Rare
Base: Huge
Gender: It
Creator: Lord_Ball
Created: 7/26/2017
Updated: 7/26/2017

Special Abilities

  • Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
  • Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
  • Immutable (Not subject to allied commander effects, special abilities, or Force powers)
  • Gnarltree Spawn (Replaces Turn: This Character takes 40 Damage. Add 1 Knobby White Spider to your squad adjacent to this character, it takes an immediate 40 Damage. All damage from this ability cannot be prevented or redirected. This character cannot benefit from abilities that remove damage this turn.)
Average Rating: 9.00 (1)
General_Grievous
7/26/2017 12:54:38 PM

Great job making a huge good! Just confirming that it's every turn, and may make pieces with dominate more useful being able to grant this guy multiple children in a round. But the spiders are that bad that this could be sound. Cool simple stuff
Lord_Ball
7/26/2017 1:25:46 PM

Well whe the Knobby White Spider breaks off the tree it's probabaly a somewhat tramatic event (hence both the tree and spider take damage), but it can spawn 2 Spiders before having to wait and regenerate. 2 Knobbies for 45 pts even with only 60 HP isn't bad. As hilarious as the tree gaining evade would be I should probabaly make it not subject to commander effects.
General_Grievous
7/26/2017 2:58:22 PM

Ah I missed the "this character" parts. Nice and looks sound
saber1
7/27/2017 2:36:27 AM

A Knobby Spider engine is intriguing and a cool way to get those spiders more play.
saber1
7/27/2017 2:38:28 AM

The damage inflicted on the Spider might be excessive but playtesting is needed to know for sure.
Lord_Ball
7/27/2017 11:44:52 AM

Yeah, it's kind of a crap shoot here, but at only 7 more points than a spider brining in one at Full HP seemed excessive as well, perhaps I'll put them at 40 damage just like the tree. Especially now that the tree can't be dominated (thanks to Immutable from Barada's Skiff), which would have been an awesome tactic, but a weird interaction.
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